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o3de/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocumentSettings.cpp

52 lines
2.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Atom/Document/MaterialDocumentSettings.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/EditContext.h>
namespace MaterialEditor
{
void MaterialDocumentSettings::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<MaterialDocumentSettings, AZ::UserSettings>()
->Version(1)
->Field("showReloadDocumentPrompt", &MaterialDocumentSettings::m_showReloadDocumentPrompt)
;
if (auto editContext = serializeContext->GetEditContext())
{
editContext->Class<MaterialDocumentSettings>(
"MaterialDocumentSettings", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &MaterialDocumentSettings::m_showReloadDocumentPrompt, "Show Reload Document Prompt", "")
;
}
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<MaterialDocumentSettings>("MaterialDocumentSettings")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "Editor")
->Attribute(AZ::Script::Attributes::Module, "render")
->Constructor()
->Constructor<const MaterialDocumentSettings&>()
->Property("showReloadDocumentPrompt", BehaviorValueProperty(&MaterialDocumentSettings::m_showReloadDocumentPrompt))
;
}
}
} // namespace MaterialEditor