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o3de/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocumentModule.cpp

37 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Atom/Document/MaterialDocumentModule.h>
#include <Document/MaterialDocumentSystemComponent.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
#include <AzToolsFramework/Asset/AssetSystemComponent.h>
namespace MaterialEditor
{
MaterialDocumentModule::MaterialDocumentModule()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
MaterialDocumentSystemComponent::CreateDescriptor(),
});
}
AZ::ComponentTypeList MaterialDocumentModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList{
azrtti_typeid<AzToolsFramework::AssetSystem::AssetSystemComponent>(),
azrtti_typeid<MaterialDocumentSystemComponent>(),
};
}
}