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o3de/system_windows_pc.cfg

38 lines
1.3 KiB
INI

-- config file for windows, when running off assets in the 'pc' folder
sys_float_exceptions = 0
log_IncludeTime = 1
sys_PakLogInvalidFileAccess = 0
r_width = 1280
r_height = 720
r_fullscreen = 0
-- Enable to prevent log spam, can cause missed messages
-- log_spamdelay=1
r_ShadersAsyncCompiling = 3
r_ShadersAsyncActivation = 3
r_ShadersAsyncMaxThreads = 16
r_ShadersRemoteCompiler = 0
r_ShadersAllowCompilation = 1
-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
-- to forward the request to the real shader compiler server. Your device is no
-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
r_AssetProcessorShaderCompiler=0
-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
r_ShaderCompilerServer=127.0.0.1
--r_ShaderCompilerPort = 61453
-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Autodetection not yet implemented for this platform.
r_GraphicsQuality = 4
--r_driver=GL
--r_ShadersGL4=1
-- Localization Settings
sys_localization_format=0