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58 lines
1.6 KiB
INI
58 lines
1.6 KiB
INI
------------------------
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-- Rendering
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------------------------
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r_FullScreen=1
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r_ShadersAllowCompilation=1
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r_ShadersAsyncActivation=0
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r_ShadersAsyncCompiling=0
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r_ShadersRemoteCompiler=1
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r_ShadersUseLLVMDirectXCompiler=1
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-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high.
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r_GraphicsQuality = 0
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-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
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-- to forward the request to the real shader compiler server. Your device is no
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-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
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r_AssetProcessorShaderCompiler=1
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-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
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-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
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r_ShaderCompilerServer=127.0.0.1
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--r_ShaderCompilerPort=61453
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------------------------
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-- System
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------------------------
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sys_affinity=0
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sys_float_exceptions=0
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sys_PakLogInvalidFileAccess=0
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sys_physics_CPU=0
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------------------------
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-- Logging
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------------------------
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-- Enable to prevent log spam, can cause missed messages
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-- log_spamdelay=1
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log_IncludeTime=1
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------------------------
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-- Audio
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------------------------
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s_FileCacheManagerSize=262144
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------------------------
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-- Auxiliary Geometry
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------------------------
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r_enableAuxGeom=0
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r_auxGeom=0
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-- Remote console inclusion list
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log_RemoteConsoleAllowedAddresses=127.0.0.1
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-- Localization Settings
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sys_localization_format=0
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