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o3de/system_android_android.cfg

45 lines
1.5 KiB
INI

-- config file used when the android platform is running off 'android' assets.
sys_float_exceptions=0
log_IncludeTime=1
sys_PakLogInvalidFileAccess=1
r_WidthAndHeightAsFractionOfScreenSize=1.0
r_MaxWidth=1280
r_MaxHeight=1080
r_fullscreen=0
-- Enable to prevent log spam, can cause missed messages
-- log_spamdelay=1
-- DXGL
--r_Batching=0
-- Enabling aync shader compiling causes a hang on some Android devices.
r_ShadersAsyncCompiling=0
r_ShadersRemoteCompiler=1
r_ShadersAllowCompilation=1
r_ShadersAsyncActivation=0
-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
-- to forward the request to the real shader compiler server. Your device is no
-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
r_AssetProcessorShaderCompiler=1
-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
r_ShaderCompilerServer=127.0.0.1
-- For Shader Compiler server running on other machines - 61453 is the default port
r_ShaderCompilerPort=61453
-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high.
r_GraphicsQuality = 2
s_FileCacheManagerSize=262144
-- Remote console inclusion list
log_RemoteConsoleAllowedAddresses=127.0.0.1
-- Localization Settings
sys_localization_format=0