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o3de/AutomatedTesting/test1.lua

53 lines
1.8 KiB
Lua

----------------------------------------------------------------------------------------------------
--
-- Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--
--
----------------------------------------------------------------------------------------------------
local SpawnerScriptSample =
{
Properties =
{
ScriptVar = { default = "test3" }
}
}
function SpawnerScriptSample:OnActivate()
-- Register our handlers to receive notification from the spawner attached to this entity.
if( self.spawnerNotiBusHandler == nil ) then
self.spawnerNotiBusHandler = SpawnerComponentNotificationBus.Connect(self, self.entityId)
end
local test2 = require("test2")
test2.ActivateMySpawner3(self.entityId)
end
-- This handler is called when we start spawning a slice.
function SpawnerScriptSample:OnSpawnBegin(sliceTicket)
-- Do something so we know if/when this is being called
Debug.Log("Slice Spawn Begin")
end
-- This handler is called when we're finished spawning a slice.
function SpawnerScriptSample:OnSpawnEnd(sliceTicket)
-- Do something so we know if/when this is being called
Debug.Log("Slice Spawn End")
end
-- This handler is called whenever an entity is spawned.
function SpawnerScriptSample:OnEntitySpawned(sliceTicket, entityId)
-- Do something so we know if/when this is being called
Debug.Log("Entity Spawned: " .. tostring(entityId) )
end
function SpawnerScriptSample:OnDeactivate()
-- Disconnect our spawner notificaton
if self.spawnerNotiBusHandler ~= nil then
self.spawnerNotiBusHandler:Disconnect()
self.spawnerNotiBusHandler = nil
end
end
return SpawnerScriptSample