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53 lines
1.8 KiB
Lua
53 lines
1.8 KiB
Lua
----------------------------------------------------------------------------------------------------
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--
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-- Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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--
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-- SPDX-License-Identifier: Apache-2.0 OR MIT
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--
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--
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--
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----------------------------------------------------------------------------------------------------
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local SpawnerScriptSample =
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{
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Properties =
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{
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ScriptVar = { default = "test3" }
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}
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}
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function SpawnerScriptSample:OnActivate()
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-- Register our handlers to receive notification from the spawner attached to this entity.
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if( self.spawnerNotiBusHandler == nil ) then
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self.spawnerNotiBusHandler = SpawnerComponentNotificationBus.Connect(self, self.entityId)
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end
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local test2 = require("test2")
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test2.ActivateMySpawner3(self.entityId)
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end
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-- This handler is called when we start spawning a slice.
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function SpawnerScriptSample:OnSpawnBegin(sliceTicket)
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-- Do something so we know if/when this is being called
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Debug.Log("Slice Spawn Begin")
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end
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-- This handler is called when we're finished spawning a slice.
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function SpawnerScriptSample:OnSpawnEnd(sliceTicket)
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-- Do something so we know if/when this is being called
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Debug.Log("Slice Spawn End")
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end
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-- This handler is called whenever an entity is spawned.
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function SpawnerScriptSample:OnEntitySpawned(sliceTicket, entityId)
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-- Do something so we know if/when this is being called
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Debug.Log("Entity Spawned: " .. tostring(entityId) )
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end
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function SpawnerScriptSample:OnDeactivate()
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-- Disconnect our spawner notificaton
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if self.spawnerNotiBusHandler ~= nil then
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self.spawnerNotiBusHandler:Disconnect()
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self.spawnerNotiBusHandler = nil
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end
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end
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return SpawnerScriptSample |