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o3de/Gems/PhysX/Code/Source/System/PhysXCookingParams.cpp
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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

42 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <System/PhysXCookingParams.h>
namespace PhysX
{
namespace PxCooking
{
//! Return PxCookingParams better suited for use at run-time, these parameters will improve cooking time.
//! Reference: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Geometry.html#triangle-meshes
physx::PxCookingParams GetRealTimeCookingParams()
{
physx::PxCookingParams params{ physx::PxTolerancesScale() };
// disable mesh cleaning - perform mesh validation on development configurations
params.meshPreprocessParams |= physx::PxMeshPreprocessingFlag::eDISABLE_CLEAN_MESH;
// disable edge pre-compute, edges are set for each triangle, slows contact generation
params.meshPreprocessParams |= physx::PxMeshPreprocessingFlag::eDISABLE_ACTIVE_EDGES_PRECOMPUTE;
return params;
}
//! Return PxCookingParams better suited for use at edit-time, these parameters will
//! increase cooking time but improve accuracy/precision.
physx::PxCookingParams GetEditTimeCookingParams()
{
physx::PxCookingParams params{ physx::PxTolerancesScale() };
// when set, mesh welding is performed - clean mesh must be enabled
params.meshPreprocessParams |= physx::PxMeshPreprocessingFlag::eWELD_VERTICES;
// note: default value in PxCookingParams is 0.0f;
const float physx_CookWeldTolerance = 0.0001f;
params.meshWeldTolerance = physx_CookWeldTolerance;
return params;
}
}
}