1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
265 lines
8.1 KiB
C++
265 lines
8.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LyShineLoadScreen.h"
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#if AZ_LOADSCREENCOMPONENT_ENABLED
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#include <IRenderer.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <LyShine/Bus/UiCanvasBus.h>
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#include <LyShine/Animation/IUiAnimation.h>
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namespace LyShine
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{
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void LyShineLoadScreenComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<LyShineLoadScreenComponent, AZ::Component>()
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->Version(0)
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;
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}
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}
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void LyShineLoadScreenComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.emplace_back(AZ_CRC("LyShineLoadScreenService", 0xBB5EAB17));
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}
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void LyShineLoadScreenComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.emplace_back(AZ_CRC("LyShineLoadScreenService", 0xBB5EAB17));
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}
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void LyShineLoadScreenComponent::Init()
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{
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}
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void LyShineLoadScreenComponent::Activate()
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{
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LoadScreenNotificationBus::Handler::BusConnect();
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}
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void LyShineLoadScreenComponent::Deactivate()
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{
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LoadScreenUpdateNotificationBus::Handler::BusDisconnect();
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LoadScreenNotificationBus::Handler::BusDisconnect();
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}
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bool LyShineLoadScreenComponent::NotifyGameLoadStart(bool usingLoadingThread)
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{
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// LyShine does not support the loading thread yet.
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if (usingLoadingThread)
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{
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return false;
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}
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if (!gEnv || !gEnv->pRenderer || !gEnv->pLyShine)
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{
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return false;
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}
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AZ_Assert(!m_isPlaying, "LyShineLoadScreen was somehow started before the engine loaded.");
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if (m_isPlaying)
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{
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return false;
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}
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if (!m_gameCanvasEntityId.IsValid())
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{
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// Load canvas.
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m_gameCanvasEntityId = loadFromCfg("game_load_screen_uicanvas_path", "game_load_screen_sequence_to_auto_play");
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}
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m_isPlaying = m_gameCanvasEntityId.IsValid();
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if (m_isPlaying)
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{
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LoadScreenUpdateNotificationBus::Handler::BusConnect();
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}
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return m_isPlaying;
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}
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bool LyShineLoadScreenComponent::NotifyLevelLoadStart(bool usingLoadingThread)
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{
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// LyShine does not support the loading thread yet.
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if (usingLoadingThread)
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{
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return false;
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}
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if (!gEnv || !gEnv->pRenderer || !gEnv->pLyShine)
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{
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return false;
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}
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AZ_Assert(!m_isPlaying, "LyShineLoadScreen was not stopped before another level load started.");
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AZ_Assert(!m_gameCanvasEntityId.IsValid(), "LyShineLoadScreen game load canvas was not unloaded before a level load started.");
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if (m_isPlaying || m_gameCanvasEntityId.IsValid())
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{
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return false;
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}
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if (!m_levelCanvasEntityId.IsValid())
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{
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// Load canvas.
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m_levelCanvasEntityId = loadFromCfg("level_load_screen_uicanvas_path", "level_load_screen_sequence_to_auto_play");
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}
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m_isPlaying = m_levelCanvasEntityId.IsValid();
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if (m_isPlaying)
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{
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LoadScreenUpdateNotificationBus::Handler::BusConnect();
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}
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return m_isPlaying;
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}
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void LyShineLoadScreenComponent::NotifyLoadEnd()
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{
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Reset();
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}
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void LyShineLoadScreenComponent::UpdateAndRender(float deltaTimeInSeconds)
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{
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AZ_Assert(m_isPlaying, "LyShineLoadScreenComponent should not be connected to LoadScreenUpdateNotificationBus while not playing");
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if (m_isPlaying && gEnv && gEnv->pLyShine && gEnv->pRenderer)
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{
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AZ_Assert(GetCurrentThreadId() == gEnv->mMainThreadId, "UpdateAndRender should only be called from the main thread");
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// update the animation system
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gEnv->pLyShine->Update(deltaTimeInSeconds);
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// Render.
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gEnv->pRenderer->SetViewport(0, 0, gEnv->pRenderer->GetOverlayWidth(), gEnv->pRenderer->GetOverlayHeight());
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gEnv->pRenderer->BeginFrame();
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gEnv->pLyShine->Render();
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gEnv->pRenderer->EndFrame();
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}
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}
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void LyShineLoadScreenComponent::LoadThreadUpdate([[maybe_unused]] float deltaTimeInSeconds)
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{
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AZ_Assert(false, "LyShine does not support running on the loading thread yet.")
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}
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void LyShineLoadScreenComponent::LoadThreadRender()
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{
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AZ_Assert(false, "LyShine does not support running on the loading thread yet.")
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}
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void LyShineLoadScreenComponent::Reset()
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{
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LoadScreenUpdateNotificationBus::Handler::BusDisconnect();
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m_isPlaying = false;
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if (gEnv && gEnv->pLyShine)
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{
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AZ::Entity* canvasEntity = nullptr;
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// Release the game canvas.
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if (m_gameCanvasEntityId.IsValid())
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{
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EBUS_EVENT_RESULT(canvasEntity, AZ::ComponentApplicationBus, FindEntity, m_gameCanvasEntityId);
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if (canvasEntity)
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{
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gEnv->pLyShine->ReleaseCanvas(m_gameCanvasEntityId, false);
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gEnv->pLyShine->OnLoadScreenUnloaded();
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}
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}
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// Release the level canvas.
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if (m_levelCanvasEntityId.IsValid())
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{
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EBUS_EVENT_RESULT(canvasEntity, AZ::ComponentApplicationBus, FindEntity, m_levelCanvasEntityId);
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if (canvasEntity)
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{
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gEnv->pLyShine->ReleaseCanvas(m_levelCanvasEntityId, false);
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gEnv->pLyShine->OnLoadScreenUnloaded();
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}
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}
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}
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m_gameCanvasEntityId.SetInvalid();
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m_levelCanvasEntityId.SetInvalid();
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// Reset CVars so they're not carried over to other levels
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auto ClearCvar = [](const char* cvarName)
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{
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if (gEnv && gEnv->pConsole)
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{
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if (ICVar* var = gEnv->pConsole->GetCVar(cvarName))
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{
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var->Set("");
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}
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}
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};
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ClearCvar("level_load_screen_uicanvas_path");
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ClearCvar("level_load_screen_sequence_to_auto_play");
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}
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AZ::EntityId LyShineLoadScreenComponent::loadFromCfg(const char* pathVarName, const char* autoPlayVarName)
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{
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ICVar* pathVar = gEnv->pConsole->GetCVar(pathVarName);
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string path = pathVar ? pathVar->GetString() : "";
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if (path.empty())
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{
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// No canvas specified.
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Reset();
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return AZ::EntityId();
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}
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AZ::EntityId canvasId = gEnv->pLyShine->LoadCanvas(path);
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AZ_Warning("LoadScreenComponent", canvasId.IsValid(), "Can't load canvas: %s", path.c_str());
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if (!canvasId.IsValid())
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{
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// Error loading canvas.
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Reset();
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return AZ::EntityId();
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}
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EBUS_EVENT_ID(canvasId, UiCanvasBus, SetKeepLoadedOnLevelUnload, true);
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// Set the load screen draw order so it renders in front of other canvases that may load during the level load
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EBUS_EVENT_ID(canvasId, UiCanvasBus, SetDrawOrder, std::numeric_limits<int>::max());
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ICVar* autoPlayVar = gEnv->pConsole->GetCVar(autoPlayVarName);
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string sequence = autoPlayVar ? autoPlayVar->GetString() : "";
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if (sequence.empty())
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{
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// Nothing to auto-play.
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return canvasId;
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}
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IUiAnimationSystem* animSystem = nullptr;
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EBUS_EVENT_ID_RESULT(animSystem, canvasId, UiCanvasBus, GetAnimationSystem);
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if (!animSystem)
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{
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// Nothing can be auto-played.
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return canvasId;
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}
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animSystem->PlaySequence(sequence, nullptr, false, false);
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return canvasId;
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}
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} // namespace LyShine
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#endif // AZ_LOADSCREENCOMPONENT_ENABLED
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