You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Feature/Common/Code/Source/RenderCommon.h

35 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/base.h>
namespace AZ
{
namespace Render
{
namespace StencilRefs
{
const uint32_t None = 0x00;
// The MeshFeatureProcessor sets this stencil bit on any geometry that should receive IBL specular in the reflections pass,
// otherwise IBL specular is rendered in the Forward pass.
// The Reflections pass only renders to areas with this stencil bit set.
//
// Pass Range: Forward -> Reflections.
// Note: The Reflections pass may also overwrite other bits in the stencil buffer.
const uint32_t UseIBLSpecularPass = 0xF;
}
}
}