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35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/base.h>
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namespace AZ
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{
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namespace Render
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{
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namespace StencilRefs
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{
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const uint32_t None = 0x00;
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// The MeshFeatureProcessor sets this stencil bit on any geometry that should receive IBL specular in the reflections pass,
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// otherwise IBL specular is rendered in the Forward pass.
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// The Reflections pass only renders to areas with this stencil bit set.
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//
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// Pass Range: Forward -> Reflections.
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// Note: The Reflections pass may also overwrite other bits in the stencil buffer.
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const uint32_t UseIBLSpecularPass = 0xF;
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}
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}
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}
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