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52 lines
2.4 KiB
C++
52 lines
2.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Atom/Feature/Material/MaterialAssignmentId.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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namespace AZ
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{
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namespace Render
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{
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void MaterialAssignmentId::Reflect(ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<MaterialAssignmentId>()
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->Version(1)
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->Field("lodIndex", &MaterialAssignmentId::m_lodIndex)
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->Field("materialAssetId", &MaterialAssignmentId::m_materialAssetId)
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;
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}
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<MaterialAssignmentId>("MaterialAssignmentId")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Category, "render")
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Constructor()
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->Constructor<const MaterialAssignmentId&>()
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->Constructor<MaterialAssignmentLodIndex, AZ::Data::AssetId>()
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->Method("IsDefault", &MaterialAssignmentId::IsDefault)
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->Method("IsAssetOnly", &MaterialAssignmentId::IsAssetOnly)
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->Method("IsLodAndAsset", &MaterialAssignmentId::IsLodAndAsset)
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->Method("ToString", &MaterialAssignmentId::ToString)
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->Property("lodIndex", BehaviorValueProperty(&MaterialAssignmentId::m_lodIndex))
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->Property("materialAssetId", BehaviorValueProperty(&MaterialAssignmentId::m_materialAssetId))
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;
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}
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}
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} // namespace Render
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} // namespace AZ
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