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o3de/Gems/GradientSignal/Code/Tests/GradientSignalTestFixtures.cpp

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Tests/GradientSignalTestFixtures.h>
#include <Tests/GradientSignalTestHelpers.h>
#include <Atom/RPI.Reflect/Image/ImageMipChainAsset.h>
#include <Atom/RPI.Reflect/Image/StreamingImageAssetHandler.h>
#include <AzFramework/Components/TransformComponent.h>
#include <GradientSignal/Components/GradientSurfaceDataComponent.h>
#include <GradientSignal/Components/GradientTransformComponent.h>
#include <LmbrCentral/Shape/BoxShapeComponentBus.h>
// Base gradient components
#include <GradientSignal/Components/ConstantGradientComponent.h>
#include <GradientSignal/Components/ImageGradientComponent.h>
#include <GradientSignal/Components/PerlinGradientComponent.h>
#include <GradientSignal/Components/RandomGradientComponent.h>
#include <GradientSignal/Components/ShapeAreaFalloffGradientComponent.h>
// Gradient modifier components
#include <GradientSignal/Components/DitherGradientComponent.h>
#include <GradientSignal/Components/InvertGradientComponent.h>
#include <GradientSignal/Components/LevelsGradientComponent.h>
#include <GradientSignal/Components/MixedGradientComponent.h>
#include <GradientSignal/Components/PosterizeGradientComponent.h>
#include <GradientSignal/Components/ReferenceGradientComponent.h>
#include <GradientSignal/Components/SmoothStepGradientComponent.h>
#include <GradientSignal/Components/ThresholdGradientComponent.h>
// Gradient surface data components
#include <GradientSignal/Components/SurfaceAltitudeGradientComponent.h>
#include <GradientSignal/Components/SurfaceMaskGradientComponent.h>
#include <GradientSignal/Components/SurfaceSlopeGradientComponent.h>
namespace UnitTest
{
void GradientSignalTestEnvironment::AddGemsAndComponents()
{
AddDynamicModulePaths({ "LmbrCentral" });
AddComponentDescriptors({
AzFramework::TransformComponent::CreateDescriptor(),
GradientSignal::ConstantGradientComponent::CreateDescriptor(),
GradientSignal::DitherGradientComponent::CreateDescriptor(),
GradientSignal::GradientSurfaceDataComponent::CreateDescriptor(),
GradientSignal::GradientTransformComponent::CreateDescriptor(),
GradientSignal::ImageGradientComponent::CreateDescriptor(),
GradientSignal::InvertGradientComponent::CreateDescriptor(),
GradientSignal::LevelsGradientComponent::CreateDescriptor(),
GradientSignal::MixedGradientComponent::CreateDescriptor(),
GradientSignal::PerlinGradientComponent::CreateDescriptor(),
GradientSignal::PosterizeGradientComponent::CreateDescriptor(),
GradientSignal::RandomGradientComponent::CreateDescriptor(),
GradientSignal::ReferenceGradientComponent::CreateDescriptor(),
GradientSignal::ShapeAreaFalloffGradientComponent::CreateDescriptor(),
GradientSignal::SmoothStepGradientComponent::CreateDescriptor(),
GradientSignal::SurfaceAltitudeGradientComponent::CreateDescriptor(),
GradientSignal::SurfaceMaskGradientComponent::CreateDescriptor(),
GradientSignal::SurfaceSlopeGradientComponent::CreateDescriptor(),
GradientSignal::ThresholdGradientComponent::CreateDescriptor(),
MockShapeComponent::CreateDescriptor(),
});
}
void GradientSignalBaseFixture::SetupCoreSystems()
{
// Using the AZ::RPI::MakeAssetHandler will both create the asset handlers,
// and register them with the AssetManager
m_assetHandlers.emplace_back(AZ::RPI::MakeAssetHandler<AZ::RPI::ImageMipChainAssetHandler>());
m_assetHandlers.emplace_back(AZ::RPI::MakeAssetHandler<AZ::RPI::StreamingImageAssetHandler>());
}
void GradientSignalBaseFixture::TearDownCoreSystems()
{
// This will delete the asset handlers, which will unregister themselves on deletion
m_assetHandlers.clear();
AzFramework::LegacyAssetEventBus::ClearQueuedEvents();
}
AZStd::unique_ptr<MockSurfaceDataSystem> GradientSignalBaseFixture::CreateMockSurfaceDataSystem(const AZ::Aabb& spawnerBox)
{
AzFramework::SurfaceData::SurfacePoint point;
AZStd::unique_ptr<MockSurfaceDataSystem> mockSurfaceDataSystem = AZStd::make_unique<MockSurfaceDataSystem>();
// Give the mock surface data a bunch of fake point values to return.
for (float y = spawnerBox.GetMin().GetY(); y < spawnerBox.GetMax().GetY(); y+= 1.0f)
{
for (float x = spawnerBox.GetMin().GetX(); x < spawnerBox.GetMax().GetX(); x += 1.0f)
{
// Use our x distance into the spawnerBox as an arbitrary percentage value that we'll use to calculate
// our other arbitrary values below.
float arbitraryPercentage = AZStd::abs(x / spawnerBox.GetExtents().GetX());
// Create a position that's between min and max Z of the box.
point.m_position = AZ::Vector3(x, y, AZ::Lerp(spawnerBox.GetMin().GetZ(), spawnerBox.GetMax().GetZ(), arbitraryPercentage));
// Create an arbitrary normal value.
point.m_normal = point.m_position.GetNormalized();
// Create an arbitrary surface value.
point.m_surfaceTags.clear();
point.m_surfaceTags.emplace_back(AZ_CRC_CE("test_mask"), arbitraryPercentage);
mockSurfaceDataSystem->m_GetSurfacePoints[AZStd::make_pair(x, y)] = { { point } };
}
}
return mockSurfaceDataSystem;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::CreateTestEntity(float shapeHalfBounds)
{
// Create the base entity
AZStd::unique_ptr<AZ::Entity> testEntity = CreateEntity();
LmbrCentral::BoxShapeConfig boxConfig(AZ::Vector3(shapeHalfBounds * 2.0f));
auto boxComponent = testEntity->CreateComponent(LmbrCentral::AxisAlignedBoxShapeComponentTypeId);
boxComponent->SetConfiguration(boxConfig);
// Create a transform that locates our gradient in the center of our desired mock Shape.
auto transform = testEntity->CreateComponent<AzFramework::TransformComponent>();
transform->SetLocalTM(AZ::Transform::CreateTranslation(AZ::Vector3(shapeHalfBounds)));
transform->SetWorldTM(AZ::Transform::CreateTranslation(AZ::Vector3(shapeHalfBounds)));
return testEntity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestConstantGradient(float shapeHalfBounds)
{
// Create a Constant Gradient Component with arbitrary parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::ConstantGradientConfig config;
config.m_value = 0.75f;
entity->CreateComponent<GradientSignal::ConstantGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestImageGradient(float shapeHalfBounds)
{
// Create an Image Gradient Component with arbitrary sizes and parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::ImageGradientConfig config;
const uint32_t imageSize = 4096;
const int32_t imageSeed = 12345;
config.m_imageAsset = UnitTest::CreateImageAsset(imageSize, imageSize, imageSeed);
config.m_tilingX = 1.0f;
config.m_tilingY = 1.0f;
entity->CreateComponent<GradientSignal::ImageGradientComponent>(config);
// Create a Gradient Transform Component with arbitrary parameters.
GradientSignal::GradientTransformConfig gradientTransformConfig;
gradientTransformConfig.m_wrappingType = GradientSignal::WrappingType::None;
entity->CreateComponent<GradientSignal::GradientTransformComponent>(gradientTransformConfig);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestPerlinGradient(float shapeHalfBounds)
{
// Create a Perlin Gradient Component with arbitrary parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::PerlinGradientConfig config;
config.m_amplitude = 1.0f;
config.m_frequency = 1.1f;
config.m_octave = 4;
config.m_randomSeed = 12345;
entity->CreateComponent<GradientSignal::PerlinGradientComponent>(config);
// Create a Gradient Transform Component with arbitrary parameters.
GradientSignal::GradientTransformConfig gradientTransformConfig;
gradientTransformConfig.m_wrappingType = GradientSignal::WrappingType::None;
entity->CreateComponent<GradientSignal::GradientTransformComponent>(gradientTransformConfig);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestRandomGradient(float shapeHalfBounds)
{
// Create a Random Gradient Component with arbitrary parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::RandomGradientConfig config;
config.m_randomSeed = 12345;
entity->CreateComponent<GradientSignal::RandomGradientComponent>(config);
// Create a Gradient Transform Component with arbitrary parameters.
GradientSignal::GradientTransformConfig gradientTransformConfig;
gradientTransformConfig.m_wrappingType = GradientSignal::WrappingType::None;
entity->CreateComponent<GradientSignal::GradientTransformComponent>(gradientTransformConfig);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestShapeAreaFalloffGradient(float shapeHalfBounds)
{
// Create a Shape Area Falloff Gradient Component with arbitrary parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::ShapeAreaFalloffGradientConfig config;
config.m_shapeEntityId = entity->GetId();
config.m_falloffWidth = 16.0f;
config.m_falloffType = GradientSignal::FalloffType::InnerOuter;
entity->CreateComponent<GradientSignal::ShapeAreaFalloffGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestDitherGradient(
float shapeHalfBounds, const AZ::EntityId& inputGradientId)
{
// Create a Dither Gradient Component with arbitrary parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::DitherGradientConfig config;
config.m_gradientSampler.m_gradientId = inputGradientId;
config.m_useSystemPointsPerUnit = false;
// Use a number other than 1.0f for pointsPerUnit to ensure the dither math is getting exercised properly.
config.m_pointsPerUnit = 0.25f;
config.m_patternOffset = AZ::Vector3::CreateZero();
config.m_patternType = GradientSignal::DitherGradientConfig::BayerPatternType::PATTERN_SIZE_4x4;
entity->CreateComponent<GradientSignal::DitherGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestInvertGradient(
float shapeHalfBounds, const AZ::EntityId& inputGradientId)
{
// Create an Invert Gradient Component.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::InvertGradientConfig config;
config.m_gradientSampler.m_gradientId = inputGradientId;
entity->CreateComponent<GradientSignal::InvertGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestLevelsGradient(
float shapeHalfBounds, const AZ::EntityId& inputGradientId)
{
// Create a Levels Gradient Component with arbitrary parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::LevelsGradientConfig config;
config.m_gradientSampler.m_gradientId = inputGradientId;
config.m_inputMin = 0.1f;
config.m_inputMid = 0.3f;
config.m_inputMax = 0.9f;
config.m_outputMin = 0.0f;
config.m_outputMax = 1.0f;
entity->CreateComponent<GradientSignal::LevelsGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestMixedGradient(
float shapeHalfBounds, const AZ::EntityId& baseGradientId, const AZ::EntityId& mixedGradientId)
{
// Create a Mixed Gradient Component that mixes two input gradients together in arbitrary ways.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::MixedGradientConfig config;
GradientSignal::MixedGradientLayer layer;
layer.m_enabled = true;
layer.m_operation = GradientSignal::MixedGradientLayer::MixingOperation::Initialize;
layer.m_gradientSampler.m_gradientId = baseGradientId;
layer.m_gradientSampler.m_opacity = 1.0f;
config.m_layers.push_back(layer);
layer.m_operation = GradientSignal::MixedGradientLayer::MixingOperation::Overlay;
layer.m_gradientSampler.m_gradientId = mixedGradientId;
layer.m_gradientSampler.m_opacity = 0.75f;
config.m_layers.push_back(layer);
entity->CreateComponent<GradientSignal::MixedGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestPosterizeGradient(
float shapeHalfBounds, const AZ::EntityId& inputGradientId)
{
// Create a Posterize Gradient Component with arbitrary parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::PosterizeGradientConfig config;
config.m_gradientSampler.m_gradientId = inputGradientId;
config.m_mode = GradientSignal::PosterizeGradientConfig::ModeType::Ps;
config.m_bands = 5;
entity->CreateComponent<GradientSignal::PosterizeGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestReferenceGradient(
float shapeHalfBounds, const AZ::EntityId& inputGradientId)
{
// Create a Reference Gradient Component.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::ReferenceGradientConfig config;
config.m_gradientSampler.m_gradientId = inputGradientId;
config.m_gradientSampler.m_ownerEntityId = entity->GetId();
entity->CreateComponent<GradientSignal::ReferenceGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestSmoothStepGradient(
float shapeHalfBounds, const AZ::EntityId& inputGradientId)
{
// Create a Smooth Step Gradient Component with arbitrary parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::SmoothStepGradientConfig config;
config.m_gradientSampler.m_gradientId = inputGradientId;
config.m_smoothStep.m_falloffMidpoint = 0.75f;
config.m_smoothStep.m_falloffRange = 0.125f;
config.m_smoothStep.m_falloffStrength = 0.25f;
entity->CreateComponent<GradientSignal::SmoothStepGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestThresholdGradient(
float shapeHalfBounds, const AZ::EntityId& inputGradientId)
{
// Create a Threshold Gradient Component with arbitrary parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::ThresholdGradientConfig config;
config.m_gradientSampler.m_gradientId = inputGradientId;
config.m_threshold = 0.75f;
entity->CreateComponent<GradientSignal::ThresholdGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestSurfaceAltitudeGradient(float shapeHalfBounds)
{
// Create a Surface Altitude Gradient Component with arbitrary parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::SurfaceAltitudeGradientConfig config;
config.m_altitudeMin = -5.0f;
config.m_altitudeMax = 15.0f;
entity->CreateComponent<GradientSignal::SurfaceAltitudeGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestSurfaceMaskGradient(float shapeHalfBounds)
{
// Create a Surface Mask Gradient Component with arbitrary parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::SurfaceMaskGradientConfig config;
config.m_surfaceTagList.push_back(AZ_CRC_CE("test_mask"));
entity->CreateComponent<GradientSignal::SurfaceMaskGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestSurfaceSlopeGradient(float shapeHalfBounds)
{
// Create a Surface Slope Gradient Component with arbitrary parameters.
auto entity = CreateTestEntity(shapeHalfBounds);
GradientSignal::SurfaceSlopeGradientConfig config;
config.m_slopeMin = 5.0f;
config.m_slopeMax = 50.0f;
config.m_rampType = GradientSignal::SurfaceSlopeGradientConfig::RampType::SMOOTH_STEP;
config.m_smoothStep.m_falloffMidpoint = 0.75f;
config.m_smoothStep.m_falloffRange = 0.125f;
config.m_smoothStep.m_falloffStrength = 0.25f;
entity->CreateComponent<GradientSignal::SurfaceSlopeGradientComponent>(config);
ActivateEntity(entity.get());
return entity;
}
void GradientSignalTest::TestFixedDataSampler(const AZStd::vector<float>& expectedOutput, int size, AZ::EntityId gradientEntityId)
{
GradientSignal::GradientSampler gradientSampler;
gradientSampler.m_gradientId = gradientEntityId;
for (int y = 0; y < size; ++y)
{
for (int x = 0; x < size; ++x)
{
GradientSignal::GradientSampleParams params;
params.m_position = AZ::Vector3(static_cast<float>(x), static_cast<float>(y), 0.0f);
const int index = y * size + x;
float actualValue = gradientSampler.GetValue(params);
float expectedValue = expectedOutput[index];
EXPECT_NEAR(actualValue, expectedValue, 0.01f);
}
}
}
}