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e5aa56d565d19210ec40d183b965011c5fcdf65e
o3de
/
Gems
/
Multiplayer
/
Code
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Source
/
NetworkEntity
T
History
AMZN-Olex
fcbec8c202
Fixed removal of player's prefab on disconnect
2021-06-22 14:55:45 -04:00
..
EntityReplication
Fixed removal of player's prefab on disconnect
2021-06-22 14:55:45 -04:00
NetworkEntityAuthorityTracker.cpp
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
NetworkEntityAuthorityTracker.h
Integrating latest 47acbe8
2021-03-25 13:57:57 -07:00
NetworkEntityHandle.cpp
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
NetworkEntityManager.cpp
Fixed removal of player's prefab on disconnect
2021-06-22 14:55:45 -04:00
NetworkEntityManager.h
Merged from main
2021-05-18 13:10:44 +01:00
NetworkEntityRpcMessage.cpp
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
NetworkEntityTracker.cpp
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
NetworkEntityTracker.h
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
NetworkEntityTracker.inl
Integrating latest 47acbe8
2021-03-25 13:57:57 -07:00
NetworkEntityUpdateMessage.cpp
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
NetworkSpawnableLibrary.cpp
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
2021-05-17 23:34:58 +01:00
NetworkSpawnableLibrary.h
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
2021-05-17 23:34:58 +01:00