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o3de/Gems/LyShine/Code/Source/World/UiCanvasAssetRefComponent.cpp

256 lines
11 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "UiCanvasAssetRefComponent.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <LyShine/Bus/UiCanvasBus.h>
#include <LyShine/LyShineBus.h>
#include <LyShine/ILyShine.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
//! UiCanvasAssetRefNotificationBus Behavior context handler class
class UiCanvasAssetRefNotificationBusBehaviorHandler
: public UiCanvasAssetRefNotificationBus::Handler
, public AZ::BehaviorEBusHandler
{
public:
AZ_EBUS_BEHAVIOR_BINDER(UiCanvasAssetRefNotificationBusBehaviorHandler, "{CA397C92-9C0B-436C-9C71-38A1918929EC}", AZ::SystemAllocator,
OnCanvasLoadedIntoEntity);
void OnCanvasLoadedIntoEntity(AZ::EntityId uiCanvasEntity) override
{
Call(FN_OnCanvasLoadedIntoEntity, uiCanvasEntity);
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
//! UiCanvasRefNotificationBus Behavior context handler class
class UiCanvasRefNotificationBusBehaviorHandler
: public UiCanvasRefNotificationBus::Handler
, public AZ::BehaviorEBusHandler
{
public:
AZ_EBUS_BEHAVIOR_BINDER(UiCanvasRefNotificationBusBehaviorHandler, "{728D7B02-D5D1-493A-8DD1-3AE5EA595A79}", AZ::SystemAllocator,
OnCanvasRefChanged);
void OnCanvasRefChanged(AZ::EntityId uiCanvasRefEntity, AZ::EntityId uiCanvasEntity) override
{
Call(FN_OnCanvasRefChanged, uiCanvasRefEntity, uiCanvasEntity);
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// PUBLIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
UiCanvasAssetRefComponent::UiCanvasAssetRefComponent()
: m_isAutoLoad(false)
, m_shouldLoadDisabled(false)
{}
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::EntityId UiCanvasAssetRefComponent::GetCanvas()
{
return m_canvasEntityId;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
AZStd::string UiCanvasAssetRefComponent::GetCanvasPathname()
{
return m_canvasAssetRef.GetAssetPath();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCanvasAssetRefComponent::SetCanvasPathname(const AZStd::string& pathname)
{
m_canvasAssetRef.SetAssetPath(pathname.c_str());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiCanvasAssetRefComponent::GetIsAutoLoad()
{
return m_isAutoLoad;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCanvasAssetRefComponent::SetIsAutoLoad(bool isAutoLoad)
{
m_isAutoLoad = isAutoLoad;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiCanvasAssetRefComponent::GetShouldLoadDisabled()
{
return m_shouldLoadDisabled;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCanvasAssetRefComponent::SetShouldLoadDisabled(bool shouldLoadDisabled)
{
m_shouldLoadDisabled = shouldLoadDisabled;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::EntityId UiCanvasAssetRefComponent::LoadCanvas()
{
AZStd::string canvasPath = m_canvasAssetRef.GetAssetPath();
if (!canvasPath.empty())
{
// Check if we already have a referenced UI canvas, if so release it
if (m_canvasEntityId.IsValid())
{
AZ::Interface<ILyShine>::Get()->ReleaseCanvasDeferred(m_canvasEntityId);
m_canvasEntityId.SetInvalid();
}
m_canvasEntityId = AZ::Interface<ILyShine>::Get()->LoadCanvas(canvasPath.c_str());
EBUS_EVENT_ID(GetEntityId(), UiCanvasAssetRefNotificationBus, OnCanvasLoadedIntoEntity, m_canvasEntityId);
EBUS_EVENT_ID(GetEntityId(), UiCanvasRefNotificationBus, OnCanvasRefChanged, GetEntityId(), m_canvasEntityId);
}
return m_canvasEntityId;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCanvasAssetRefComponent::UnloadCanvas()
{
if (m_canvasEntityId.IsValid())
{
AZ::Interface<ILyShine>::Get()->ReleaseCanvasDeferred(m_canvasEntityId);
m_canvasEntityId.SetInvalid();
EBUS_EVENT_ID(GetEntityId(), UiCanvasRefNotificationBus, OnCanvasRefChanged, GetEntityId(), m_canvasEntityId);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCanvasAssetRefComponent::OnCanvasUnloaded(AZ::EntityId canvasEntityId)
{
if (canvasEntityId == m_canvasEntityId)
{
// this canvas has been unloaded (e.g. from script), set our canvas entity ID to invalid
// and tell anyone watching this assert ref that it changed
m_canvasEntityId.SetInvalid();
EBUS_EVENT_ID(GetEntityId(), UiCanvasRefNotificationBus, OnCanvasRefChanged, GetEntityId(), m_canvasEntityId);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PUBLIC STATIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCanvasAssetRefComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<UiCanvasAssetRefComponent, AZ::Component>()
->Version(1)
->Field("CanvasAssetRef", &UiCanvasAssetRefComponent::m_canvasAssetRef)
->Field("IsAutoLoad", &UiCanvasAssetRefComponent::m_isAutoLoad)
->Field("ShouldLoadDisabled", &UiCanvasAssetRefComponent::m_shouldLoadDisabled);
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
auto editInfo = editContext->Class<UiCanvasAssetRefComponent>("UI Canvas Asset Ref", "The UI Canvas Asset Ref component allows you to associate a UI Canvas with an entity");
editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "UI")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/UiCanvasAssetRef.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/UiCanvasAssetRef.svg")
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/ui/canvas-asset-ref/")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c));
editInfo->DataElement("SimpleAssetRef", &UiCanvasAssetRefComponent::m_canvasAssetRef,
"Canvas pathname", "The pathname of the canvas.")
->Attribute("BrowseIcon", ":/stylesheet/img/UI20/browse-edit-select-files.svg")
->Attribute("EditButton", "")
->Attribute("EditDescription", "Open in UI Editor")
->Attribute("EditCallback", &UiCanvasAssetRefComponent::LaunchUIEditor);
editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiCanvasAssetRefComponent::m_isAutoLoad,
"Load automatically", "When checked, the canvas is loaded when this component is activated.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiCanvasAssetRefComponent::m_shouldLoadDisabled,
"Load in disabled state", "When checked and loading automatically, the canvas is loaded in a disabled state.")
->Attribute(AZ::Edit::Attributes::Visibility, &UiCanvasAssetRefComponent::m_isAutoLoad);
}
}
AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
if (behaviorContext)
{
behaviorContext->EBus<UiCanvasAssetRefBus>("UiCanvasAssetRefBus")
->Event("LoadCanvas", &UiCanvasAssetRefBus::Events::LoadCanvas)
->Event("UnloadCanvas", &UiCanvasAssetRefBus::Events::UnloadCanvas);
behaviorContext->EBus<UiCanvasRefBus>("UiCanvasRefBus")
->Event("GetCanvas", &UiCanvasRefBus::Events::GetCanvas);
behaviorContext->EBus<UiCanvasAssetRefNotificationBus>("UiCanvasAssetRefNotificationBus")
->Handler<UiCanvasAssetRefNotificationBusBehaviorHandler>();
behaviorContext->EBus<UiCanvasRefNotificationBus>("UiCanvasRefNotificationBus")
->Handler<UiCanvasRefNotificationBusBehaviorHandler>();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PROTECTED MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCanvasAssetRefComponent::LaunchUIEditor([[maybe_unused]] const AZ::Data::AssetId& assetId, const AZ::Data::AssetType&)
{
LyShine::LyShineRequestBus::Broadcast(&LyShine::LyShineRequests::EditUICanvas, GetCanvasPathname());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCanvasAssetRefComponent::Activate()
{
if (!gEnv->IsDedicated())
{
UiCanvasRefBus::Handler::BusConnect(GetEntityId());
UiCanvasAssetRefBus::Handler::BusConnect(GetEntityId());
UiCanvasManagerNotificationBus::Handler::BusConnect();
if (m_isAutoLoad)
{
LoadCanvas();
if (m_shouldLoadDisabled)
{
EBUS_EVENT_ID(m_canvasEntityId, UiCanvasBus, SetEnabled, false);
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCanvasAssetRefComponent::Deactivate()
{
if (!gEnv->IsDedicated())
{
if (m_canvasEntityId.IsValid())
{
AZ::Interface<ILyShine>::Get()->ReleaseCanvasDeferred(m_canvasEntityId);
m_canvasEntityId.SetInvalid();
}
UiCanvasAssetRefBus::Handler::BusDisconnect();
UiCanvasRefBus::Handler::BusDisconnect();
UiCanvasManagerNotificationBus::Handler::BusDisconnect();
}
}