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o3de/Gems/LyShine/Code/Source/UiTooltipDisplayComponent.h

189 lines
6.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <LyShine/Bus/UiTooltipDisplayBus.h>
#include <LyShine/Bus/UiInitializationBus.h>
#include <LyShine/Bus/UiTransformBus.h>
#include <LyShine/Animation/IUiAnimation.h>
#include <LyShine/UiComponentTypes.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Serialization/SerializeContext.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiTooltipDisplayComponent
: public AZ::Component
, public UiTooltipDisplayBus::Handler
, public UiInitializationBus::Handler
, public IUiAnimationListener
{
public: //types
using EntityComboBoxVec = AZStd::vector<AZStd::pair<AZ::EntityId, AZStd::string> >;
using SequenceComboBoxVec = AZStd::vector<AZStd::string>;
enum class State
{
Hiding,
Hidden,
DelayBeforeShow,
Showing,
Shown
};
public: // member functions
AZ_COMPONENT(UiTooltipDisplayComponent, LyShine::UiTooltipDisplayComponentUuid, AZ::Component);
UiTooltipDisplayComponent();
~UiTooltipDisplayComponent() override;
// UiTooltipDisplayInterface
TriggerMode GetTriggerMode() override;
void SetTriggerMode(TriggerMode triggerMode) override;
bool GetAutoPosition() override;
void SetAutoPosition(bool autoPosition) override;
AutoPositionMode GetAutoPositionMode() override;
void SetAutoPositionMode(AutoPositionMode autoPositionMode) override;
const AZ::Vector2& GetOffset() override;
void SetOffset(const AZ::Vector2& offset) override;
bool GetAutoSize() override;
void SetAutoSize(bool autoSize) override;
AZ::EntityId GetTextEntity() override;
void SetTextEntity(AZ::EntityId textEntity) override;
float GetDelayTime() override;
void SetDelayTime(float delayTime) override;
float GetDisplayTime() override;
void SetDisplayTime(float displayTime) override;
void PrepareToShow(AZ::EntityId tooltipElement) override;
void Hide() override;
void Update() override;
// ~UiTooltipDisplayInterface
// UiInitializationInterface
void InGamePostActivate() override;
// ~UiInitializationInterface
//! IUiAnimationListener
void OnUiAnimationEvent(EUiAnimationEvent uiAnimationEvent, IUiAnimSequence* pAnimSequence) override;
// ~IUiAnimationListener
State GetState();
public: // static member functions
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("UiTooltipDisplayService", 0xb2f093fd));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("UiTooltipService", 0x78437544));
incompatible.push_back(AZ_CRC("UiTooltipDisplayService", 0xb2f093fd));
}
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("UiElementService", 0x3dca7ad4));
required.push_back(AZ_CRC("UiTransformService", 0x3a838e34));
}
static void Reflect(AZ::ReflectContext* context);
protected: // member functions
// AZ::Component
void Activate() override;
void Deactivate() override;
// ~AZ::Component
AZ_DISABLE_COPY_MOVE(UiTooltipDisplayComponent);
//! Set the current state of the tooltip
void SetState(State state);
//! Skip to the next state if the current state is a transitional one
void EndTransitionState();
//! Show the display element
void Show();
//! Resize the display element so that its child text element is the same size as the
//! text string. The text element's anchors are assumed to be set up so that the text
//! element grows/shrinks with its parent.
void AutoResize();
//! Resize an element by a specified delta
void ResizeElementByDelta(AZ::EntityId entityId, const AZ::Vector2& delta);
//! Position the display element according to the positioning mode
void AutoPosition();
//! Move the display element to a specified position
void MoveToPosition(const AZ::Vector2& point, const AZ::Vector2& offsetFromPoint);
//! Change the vertical position of the display element if it exceeds a bounding rect.
//! If the element exceeds the top of the rect, move it so that its top is a certain
//! distance below the specified point. If the element exceeds the bottom of the rect,
//! move it so that its bottom is a certain distance above the specified point.
void CheckBoundsAndChangeYPosition(const UiTransformInterface::Rect& boundsRect, float yPoint, float yOffsetFromPoint);
//! Constrain the display element to a bounding rect
void ConstrainToBounds(const UiTransformInterface::Rect& boundsRect);
//! Get the axis aligned rect of the display element
UiTransformInterface::Rect GetAxisAlignedRect();
//! Get the canvas's animation system
IUiAnimationSystem* GetAnimationSystem();
//! Get a sequence that is owned by the canvas's animation system
IUiAnimSequence* GetSequence(const AZStd::string& sequenceName, IUiAnimationSystem*& animSystemOut);
//! Initialize the sequence before playing
void PrepareSequenceForPlay(const AZStd::string& sequenceName, IUiAnimSequence*& sequence, IUiAnimationSystem*& animSystemOut);
EntityComboBoxVec PopulateTextEntityList();
SequenceComboBoxVec PopulateSequenceList();
private: // static member functions
static bool VersionConverter(AZ::SerializeContext& context,
AZ::SerializeContext::DataElementNode& classElement);
protected: // data
TriggerMode m_triggerMode;
bool m_autoPosition;
AutoPositionMode m_autoPositionMode;
AZ::Vector2 m_offset;
AZ::EntityId m_textEntity;
bool m_autoSize;
float m_delayTime;
float m_displayTime;
AZStd::string m_showSequenceName;
AZStd::string m_hideSequenceName;
State m_state;
float m_stateStartTime;
float m_curDelayTime;
float m_timeSinceLastShown;
AZ::EntityId m_tooltipElement;
float m_maxWrapTextWidth;
IUiAnimSequence* m_showSequence;
IUiAnimSequence* m_hideSequence;
bool m_listeningForAnimationEvents = false;
};