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61 lines
2.5 KiB
C++
61 lines
2.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <LyShine/IDraw2d.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <LyShine/Bus/UiTransform2dBus.h>
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#include <LyShine/Bus/UiLayoutBus.h>
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namespace UiSerialize
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{
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//! Define the Cry and UI types for the AZ Serialize system
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void ReflectUiTypes(AZ::ReflectContext* context);
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//! Wrapper class for animation system data file. This allows us to use the old Cry
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//! serialize for the animation data
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class AnimationData
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{
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public:
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virtual ~AnimationData() { }
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AZ_CLASS_ALLOCATOR(AnimationData, AZ::SystemAllocator, 0);
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AZ_RTTI(AnimationData, "{FDC58CF7-8109-48F2-8D5D-BCBAF774ABB7}");
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AZStd::string m_serializeData;
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};
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//! Helper function for version conversion
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bool MoveToInteractableStateActions(
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AZ::SerializeContext& context,
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AZ::SerializeContext::DataElementNode& srcClassElement,
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const char* stateActionsElementName,
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const char* colorElementName,
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const char* alphaElementName,
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const char* spriteElementName);
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//! Setters for anchors
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void SetAnchorLeft(UiTransform2dInterface::Anchors* anchor, float left);
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void SetAnchorTop(UiTransform2dInterface::Anchors* anchor, float top);
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void SetAnchorRight(UiTransform2dInterface::Anchors* anchor, float right);
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void SetAnchorBottom(UiTransform2dInterface::Anchors* anchor, float bottom);
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void SetAnchors(UiTransform2dInterface::Anchors* anchor, float left, float top, float right, float bottom);
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//! Setters for offsets
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void SetOffsetLeft(UiTransform2dInterface::Offsets* offset, float left);
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void SetOffsetTop(UiTransform2dInterface::Offsets* offset, float top);
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void SetOffsetRight(UiTransform2dInterface::Offsets* offset, float right);
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void SetOffsetBottom(UiTransform2dInterface::Offsets* offset, float bottom);
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void SetOffsets(UiTransform2dInterface::Offsets* offset, float left, float top, float right, float bottom);
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//! Setters for padding
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void SetPaddingLeft(UiLayoutInterface::Padding* anchor, int left);
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void SetPaddingTop(UiLayoutInterface::Padding* anchor, int top);
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void SetPaddingRight(UiLayoutInterface::Padding* anchor, int right);
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void SetPaddingBottom(UiLayoutInterface::Padding* anchor, int bottom);
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void SetPadding(UiLayoutInterface::Padding* anchor, int left, int top, int right, int bottom);
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}
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