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437 lines
20 KiB
C++
437 lines
20 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include "LyShineSystemComponent.h"
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#include "UiSerialize.h"
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#include "UiCanvasFileObject.h"
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#include "UiCanvasComponent.h"
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#include "LyShineDebug.h"
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#include "UiElementComponent.h"
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#include "UiTransform2dComponent.h"
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#include "UiImageComponent.h"
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#include "UiImageSequenceComponent.h"
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#include "UiTextComponent.h"
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#include "UiButtonComponent.h"
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#include "UiMarkupButtonComponent.h"
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#include "UiCheckboxComponent.h"
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#include "UiDraggableComponent.h"
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#include "UiDropTargetComponent.h"
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#include "UiDropdownComponent.h"
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#include "UiDropdownOptionComponent.h"
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#include "UiSliderComponent.h"
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#include "UiTextInputComponent.h"
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#include "UiScrollBarComponent.h"
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#include "UiScrollBoxComponent.h"
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#include "UiFaderComponent.h"
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#include "UiLayoutFitterComponent.h"
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#include "UiMaskComponent.h"
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#include "UiLayoutCellComponent.h"
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#include "UiLayoutColumnComponent.h"
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#include "UiLayoutRowComponent.h"
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#include "UiLayoutGridComponent.h"
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#include "UiParticleEmitterComponent.h"
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#include "UiFlipbookAnimationComponent.h"
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#include "UiRadioButtonComponent.h"
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#include "UiRadioButtonGroupComponent.h"
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#include "UiTooltipComponent.h"
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#include "UiTooltipDisplayComponent.h"
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#include "UiDynamicLayoutComponent.h"
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#include "UiDynamicScrollBoxComponent.h"
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#include "UiNavigationSettings.h"
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#include "LyShinePass.h"
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namespace LyShine
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{
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const AZStd::list<AZ::ComponentDescriptor*>* LyShineSystemComponent::m_componentDescriptors = nullptr;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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UiSerialize::ReflectUiTypes(context);
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UiCanvasFileObject::Reflect(context);
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UiNavigationSettings::Reflect(context);
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<LyShineSystemComponent, AZ::Component>()
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->Version(1)
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->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AZ_CRC("AssetBuilder", 0xc739c7d7) }))
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->Field("CursorImagePath", &LyShineSystemComponent::m_cursorImagePathname);
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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auto editInfo = ec->Class<LyShineSystemComponent>("LyShine", "In-game User Interface System");
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editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "UI")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true);
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editInfo->DataElement(0, &LyShineSystemComponent::m_cursorImagePathname, "CursorImagePath", "The cursor image path.")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &LyShineSystemComponent::BroadcastCursorImagePathname);
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}
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}
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->EBus<UiCanvasManagerBus>("UiCanvasManagerBus")
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->Event("CreateCanvas", &UiCanvasManagerBus::Events::CreateCanvas)
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->Event("LoadCanvas", &UiCanvasManagerBus::Events::LoadCanvas)
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->Event("UnloadCanvas", &UiCanvasManagerBus::Events::UnloadCanvas)
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->Event("FindLoadedCanvasByPathName", &UiCanvasManagerBus::Events::FindLoadedCanvasByPathName)
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;
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behaviorContext->EBus<UiCursorBus>("UiCursorBus")
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->Event("IncrementVisibleCounter", &UiCursorBus::Events::IncrementVisibleCounter)
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->Event("DecrementVisibleCounter", &UiCursorBus::Events::DecrementVisibleCounter)
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->Event("IsUiCursorVisible", &UiCursorBus::Events::IsUiCursorVisible)
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->Event("SetUiCursor", &UiCursorBus::Events::SetUiCursor)
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->Event("GetUiCursorPosition", &UiCursorBus::Events::GetUiCursorPosition)
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;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("LyShineService", 0xae98ab29));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("LyShineService", 0xae98ab29));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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#if !defined(LYSHINE_BUILDER) && !defined(LYSHINE_TESTS)
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required.push_back(AZ_CRC("RPISystem", 0xf2add773));
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#endif
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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dependent.push_back(AZ_CRC("AssetDatabaseService", 0x3abf5601));
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dependent.push_back(AZ_CRC("AssetCatalogService", 0xc68ffc57));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::SetLyShineComponentDescriptors(const AZStd::list<AZ::ComponentDescriptor*>* descriptors)
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{
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m_componentDescriptors = descriptors;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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LyShineSystemComponent::LyShineSystemComponent()
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{
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m_cursorImagePathname.SetAssetPath("Textures/Cursor_Default.tif");
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::Init()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::Activate()
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{
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LyShineAllocatorScope::ActivateAllocators();
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UiSystemBus::Handler::BusConnect();
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UiSystemToolsBus::Handler::BusConnect();
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UiFrameworkBus::Handler::BusConnect();
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CrySystemEventBus::Handler::BusConnect();
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// register all the component types internal to the LyShine module
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// These are registered in the order we want them to appear in the Add Component menu
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RegisterComponentTypeForMenuOrdering(UiCanvasComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiElementComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiTransform2dComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiImageComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiImageSequenceComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiTextComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiButtonComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiMarkupButtonComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiCheckboxComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiRadioButtonComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiRadioButtonGroupComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiSliderComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiTextInputComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiScrollBarComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiScrollBoxComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiDraggableComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiDropTargetComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiDropdownComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiDropdownOptionComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiFaderComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiMaskComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiLayoutColumnComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiLayoutRowComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiLayoutGridComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiLayoutCellComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiLayoutFitterComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiTooltipComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiTooltipDisplayComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiDynamicLayoutComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiDynamicScrollBoxComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiParticleEmitterComponent::RTTI_Type());
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RegisterComponentTypeForMenuOrdering(UiFlipbookAnimationComponent::RTTI_Type());
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#if !defined(LYSHINE_BUILDER) && !defined(LYSHINE_TESTS)
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// Add LyShine pass
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auto* passSystem = AZ::RPI::PassSystemInterface::Get();
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AZ_Assert(passSystem, "Cannot get the pass system.");
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passSystem->AddPassCreator(AZ::Name("LyShinePass"), &LyShine::LyShinePass::Create);
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// Setup handler for load pass template mappings
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m_loadTemplatesHandler = AZ::RPI::PassSystemInterface::OnReadyLoadTemplatesEvent::Handler([this]() { this->LoadPassTemplateMappings(); });
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AZ::RPI::PassSystemInterface::Get()->ConnectEvent(m_loadTemplatesHandler);
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#endif
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::Deactivate()
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{
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#if !defined(LYSHINE_BUILDER) && !defined(LYSHINE_TESTS)
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m_loadTemplatesHandler.Disconnect();
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#endif
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UiSystemBus::Handler::BusDisconnect();
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UiSystemToolsBus::Handler::BusDisconnect();
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UiFrameworkBus::Handler::BusDisconnect();
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CrySystemEventBus::Handler::BusDisconnect();
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LyShineAllocatorScope::DeactivateAllocators();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::RegisterComponentTypeForMenuOrdering(const AZ::Uuid& typeUuid)
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{
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m_componentTypes.push_back(typeUuid);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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const AZStd::vector<AZ::Uuid>* LyShineSystemComponent::GetComponentTypesForMenuOrdering()
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{
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return &m_componentTypes;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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const AZStd::list<AZ::ComponentDescriptor*>* LyShineSystemComponent::GetLyShineComponentDescriptors()
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{
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return m_componentDescriptors;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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UiSystemToolsInterface::CanvasAssetHandle* LyShineSystemComponent::LoadCanvasFromStream(AZ::IO::GenericStream& stream, const AZ::ObjectStream::FilterDescriptor& filterDesc)
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{
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return UiCanvasFileObject::LoadCanvasFromStream(stream, filterDesc);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::SaveCanvasToStream(UiSystemToolsInterface::CanvasAssetHandle* canvas, AZ::IO::FileIOStream& stream)
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{
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UiCanvasFileObject* canvasFileObject = static_cast<UiCanvasFileObject*>(canvas);
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UiCanvasFileObject::SaveCanvasToStream(stream, canvasFileObject);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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AZ::Entity* LyShineSystemComponent::GetRootSliceEntity(CanvasAssetHandle* canvas)
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{
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UiCanvasFileObject* canvasFileObject = static_cast<UiCanvasFileObject*>(canvas);
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return canvasFileObject->m_rootSliceEntity;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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AZ::Entity* LyShineSystemComponent::GetCanvasEntity(CanvasAssetHandle* canvas)
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{
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UiCanvasFileObject* canvasFileObject = static_cast<UiCanvasFileObject*>(canvas);
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return canvasFileObject->m_canvasEntity;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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AZ::SliceComponent* LyShineSystemComponent::GetRootSliceSliceComponent(UiSystemToolsInterface::CanvasAssetHandle* canvas)
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{
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UiCanvasFileObject* canvasFileObject = static_cast<UiCanvasFileObject*>(canvas);
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AZ::Entity* rootSliceEntity = canvasFileObject->m_rootSliceEntity;
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if (rootSliceEntity->GetState() == AZ::Entity::State::Constructed)
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{
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rootSliceEntity->Init();
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}
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AZ::SliceComponent* sliceComponent = rootSliceEntity->FindComponent<AZ::SliceComponent>();
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return sliceComponent;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::ReplaceRootSliceSliceComponent(UiSystemToolsInterface::CanvasAssetHandle* canvas, AZ::SliceComponent* newSliceComponent)
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{
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UiCanvasFileObject* canvasFileObject = static_cast<UiCanvasFileObject*>(canvas);
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AZ::Entity* oldRootSliceEntity = canvasFileObject->m_rootSliceEntity;
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AZ::EntityId idToReuse = oldRootSliceEntity->GetId();
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AZ::Entity* newRootSliceEntity = aznew AZ::Entity(idToReuse, AZStd::to_string(static_cast<AZ::u64>(idToReuse)).c_str());
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newRootSliceEntity->AddComponent(newSliceComponent);
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canvasFileObject->m_rootSliceEntity = newRootSliceEntity;
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delete oldRootSliceEntity;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::ReplaceCanvasEntity(UiSystemToolsInterface::CanvasAssetHandle* canvas, AZ::Entity* newCanvasEntity)
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{
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UiCanvasFileObject* canvasFileObject = static_cast<UiCanvasFileObject*>(canvas);
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canvasFileObject->m_canvasEntity = newCanvasEntity;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::DestroyCanvas(CanvasAssetHandle* canvas)
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{
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UiCanvasFileObject* canvasFileObject = static_cast<UiCanvasFileObject*>(canvas);
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delete canvasFileObject->m_canvasEntity;
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delete canvasFileObject->m_rootSliceEntity;
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delete canvasFileObject;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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bool LyShineSystemComponent::HasUiElementComponent(AZ::Entity* entity)
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{
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return entity->FindComponent<UiElementComponent>() != nullptr;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::AddEditorOnlyEntity(AZ::Entity* editorOnlyEntity, EntityIdSet& editorOnlyEntities)
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{
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// All descendents of an editor-only entity are considered editor-only also.
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// Iterate through all the descedents of the given entity and add their IDs
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// to the list of editor-only entities.
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AZStd::vector<AZ::Entity*> childEntities = { editorOnlyEntity };
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while (!childEntities.empty())
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{
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AZ::Entity* parentEntity = childEntities.back();
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childEntities.pop_back();
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editorOnlyEntities.insert(parentEntity->GetId());
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UiElementComponent* elementComponent = parentEntity->FindComponent<UiElementComponent>();
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if (elementComponent)
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{
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int numChildren = elementComponent->GetNumChildElements();
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for (int i = 0; i < numChildren; ++i)
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{
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childEntities.push_back(elementComponent->GetChildElement(i));
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::HandleEditorOnlyEntities(const EntityList& exportSliceEntities, const EntityIdSet& editorOnlyEntityIds)
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{
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AZStd::unordered_map<AZ::EntityId, AZStd::vector<AZ::EntityId>> parentToChildren;
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// Build a map of entity Ids to their parent Ids, for faster lookup during processing.
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for (AZ::Entity* exportParentEntity : exportSliceEntities)
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{
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UiElementComponent* exportParentComponent = exportParentEntity->FindComponent<UiElementComponent>();
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if (!exportParentComponent)
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{
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continue;
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}
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// Map the child entities to the parent ID
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int numChildElements = exportParentComponent->GetNumChildElements();
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for (int exportChildIndex = 0; exportChildIndex < numChildElements; ++exportChildIndex)
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{
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AZ::EntityId childExportEntity = exportParentComponent->GetChildEntityId(exportChildIndex);
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parentToChildren[exportParentEntity->GetId()].push_back(childExportEntity);
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}
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}
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// Remove editor-only entities from parent hierarchy
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for (AZ::Entity* exportParentEntity : exportSliceEntities)
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{
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for (AZ::EntityId exportChildEntity : parentToChildren[exportParentEntity->GetId()])
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{
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const bool childIsEditorOnly = editorOnlyEntityIds.end() != editorOnlyEntityIds.find(exportChildEntity);
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if (childIsEditorOnly)
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{
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UiElementComponent* exportParentComponent = exportParentEntity->FindComponent<UiElementComponent>();
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exportParentComponent->RemoveChild(exportChildEntity);
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}
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::OnCrySystemInitialized(ISystem& system, [[maybe_unused]] const SSystemInitParams& startupParams)
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{
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#if !defined(AZ_MONOLITHIC_BUILD)
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// When module is linked dynamically, we must set our gEnv pointer.
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// When module is linked statically, we'll share the application's gEnv pointer.
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gEnv = system.GetGlobalEnvironment();
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#endif
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m_lyShine = AZStd::make_unique<CLyShine>();
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AZ::Interface<ILyShine>::Register(m_lyShine.get());
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system.GetILevelSystem()->AddListener(this);
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BroadcastCursorImagePathname();
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if (AZ::Interface<ILyShine>::Get())
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{
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AZ::Interface<ILyShine>::Get()->PostInit();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::OnCrySystemShutdown(ISystem& system)
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{
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system.GetILevelSystem()->RemoveListener(this);
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if (m_lyShine)
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{
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AZ::Interface<ILyShine>::Unregister(m_lyShine.get());
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m_lyShine.reset();
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}
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}
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////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::OnUnloadComplete([[maybe_unused]] const char* levelName)
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{
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// Perform level unload procedures for the LyShine UI system
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if (AZ::Interface<ILyShine>::Get())
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{
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AZ::Interface<ILyShine>::Get()->OnLevelUnload();
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::BroadcastCursorImagePathname()
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{
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UiCursorBus::Broadcast(&UiCursorInterface::SetUiCursor, m_cursorImagePathname.GetAssetPath().c_str());
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}
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#if !defined(LYSHINE_BUILDER) && !defined(LYSHINE_TESTS)
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void LyShineSystemComponent::LoadPassTemplateMappings()
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{
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const char* passTemplatesFile = "Passes/LyShinePassTemplates.azasset";
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AZ::RPI::PassSystemInterface::Get()->LoadPassTemplateMappings(passTemplatesFile);
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}
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#endif
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}
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