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181 lines
6.9 KiB
C++
181 lines
6.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LookAtComponent.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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namespace LmbrCentral
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{
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//////////////////////////////////////////////////////////////////////////
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class BehaviorLookAtComponentNotificationBusHandler : public LookAtComponentNotificationBus::Handler, public AZ::BehaviorEBusHandler
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{
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public:
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AZ_EBUS_BEHAVIOR_BINDER(BehaviorLookAtComponentNotificationBusHandler, "{2C171B89-CE6A-4C53-A286-0E1236A61FA0}", AZ::SystemAllocator,
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OnTargetChanged);
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// Sent when the light is turned on.
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void OnTargetChanged(AZ::EntityId entityId) override
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{
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Call(FN_OnTargetChanged, entityId);
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}
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};
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//=========================================================================
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void LookAtComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<LookAtComponent, AZ::Component>()
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->Version(1)
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->Field("Target", &LookAtComponent::m_targetId)
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->Field("ForwardAxis", &LookAtComponent::m_forwardAxis)
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;
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}
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->EBus<LookAtComponentRequestBus>("LookAt", "LookAtRequestBus")
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->Attribute(AZ::Script::Attributes::Category, "Gameplay")
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->Event("SetTarget", &LookAtComponentRequestBus::Events::SetTarget, "Set Target", { { { "Target", "The entity to look at" } } })
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->Attribute(AZ::Script::Attributes::ToolTip, "Set the entity to look at")
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->Event("SetTargetPosition", &LookAtComponentRequestBus::Events::SetTargetPosition, "Set Target Position", { { { "Position", "The position to look at" } } })
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->Attribute(AZ::Script::Attributes::ToolTip, "Sets the target position to look at.")
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->Event("SetAxis", &LookAtComponentRequestBus::Events::SetAxis, "Set Axis", { { { "Axis", "The forward axis to use as reference" } } })
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->Attribute(AZ::Script::Attributes::ToolTip, "Specify the forward axis to use as reference for the look at")
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;
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behaviorContext->EBus<LookAtComponentNotificationBus>("LookAtNotification", "LookAtComponentNotificationBus", "Notifications for the Look At Component")
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->Attribute(AZ::Script::Attributes::Category, "Gameplay")
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->Handler<BehaviorLookAtComponentNotificationBusHandler>();
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}
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}
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//=========================================================================
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void LookAtComponent::Activate()
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{
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LookAtComponentRequestBus::Handler::BusConnect(GetEntityId());
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if (m_targetId.IsValid())
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{
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AZ::EntityBus::Handler::BusConnect(m_targetId);
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}
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}
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//=========================================================================
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void LookAtComponent::Deactivate()
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{
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AZ::TransformNotificationBus::MultiHandler::BusDisconnect();
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AZ::EntityBus::Handler::BusDisconnect();
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LookAtComponentRequestBus::Handler::BusDisconnect();
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}
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//=========================================================================
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void LookAtComponent::OnEntityActivated(const AZ::EntityId& /*entityId*/)
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{
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AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
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AZ::TransformNotificationBus::MultiHandler::BusConnect(m_targetId);
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}
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//=========================================================================
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void LookAtComponent::OnEntityDeactivated(const AZ::EntityId& /*entityId*/)
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{
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AZ::TransformNotificationBus::MultiHandler::BusDisconnect(GetEntityId());
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AZ::TransformNotificationBus::MultiHandler::BusDisconnect(m_targetId);
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}
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void LookAtComponent::SetTarget(AZ::EntityId targetEntity)
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{
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if (m_targetId.IsValid())
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{
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AZ::TransformNotificationBus::MultiHandler::BusDisconnect(m_targetId);
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}
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m_targetPosition = AZ::Vector3(0, 0, 0);
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m_targetId = targetEntity;
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AZ::TransformNotificationBus::MultiHandler::BusConnect(m_targetId);
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RecalculateTransform();
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LookAtComponentNotificationBus::Broadcast(&LookAtComponentNotifications::OnTargetChanged, m_targetId);
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}
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void LookAtComponent::SetTargetPosition(const AZ::Vector3& targetPosition)
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{
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if (m_targetId.IsValid())
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{
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AZ::TransformNotificationBus::MultiHandler::BusDisconnect(m_targetId);
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}
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m_targetId.SetInvalid();
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m_targetPosition = targetPosition;
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RecalculateTransform();
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LookAtComponentNotificationBus::Broadcast(&LookAtComponentNotifications::OnTargetChanged, m_targetId);
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}
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void LookAtComponent::SetAxis(AZ::Transform::Axis axis)
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{
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m_forwardAxis = axis;
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RecalculateTransform();
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}
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//=========================================================================
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void LookAtComponent::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& /*world*/)
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{
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// See corresponding function in EditorLookAtComponent for comment.
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AZ::TickBus::Handler::BusConnect();
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}
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//=========================================================================
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void LookAtComponent::OnTick(float /*deltaTime*/, AZ::ScriptTimePoint /*time*/)
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{
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RecalculateTransform();
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AZ::TickBus::Handler::BusDisconnect();
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}
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//=========================================================================
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void LookAtComponent::RecalculateTransform()
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{
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AZ::Vector3 targetPosition = m_targetPosition;
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if (m_targetId.IsValid())
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{
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AZ::Transform targetTM = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(targetTM, m_targetId, &AZ::TransformBus::Events::GetWorldTM);
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targetPosition = targetTM.GetTranslation();
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}
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AZ::TransformNotificationBus::MultiHandler::BusDisconnect(GetEntityId());
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{
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AZ::Transform currentTM = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(currentTM, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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AZ::Transform lookAtTransform = AZ::Transform::CreateLookAt(
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currentTM.GetTranslation(),
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targetPosition,
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m_forwardAxis
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);
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AZ::TransformBus::Event(GetEntityId(), &AZ::TransformInterface::SetWorldTM, lookAtTransform);
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}
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AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
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}
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} // namespace LmbrCentral
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