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o3de/Gems/GradientSignal/Code/Source/Editor/EditorPerlinGradientCompone...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Module/Module.h>
#include <GradientSignal/Editor/EditorGradientComponentBase.h>
#include <GradientSignal/Components/PerlinGradientComponent.h>
namespace GradientSignal
{
class EditorPerlinGradientComponent
: public EditorGradientComponentBase<PerlinGradientComponent, PerlinGradientConfig>
{
public:
using BaseClassType = EditorGradientComponentBase<PerlinGradientComponent, PerlinGradientConfig>;
AZ_EDITOR_COMPONENT(EditorPerlinGradientComponent, EditorPerlinGradientComponentTypeId, BaseClassType);
static void Reflect(AZ::ReflectContext* context);
static constexpr const char* const s_categoryName = "Gradients";
static constexpr const char* const s_componentName = "Perlin Noise Gradient";
static constexpr const char* const s_componentDescription = "Generates a gradient by sampling a perlin noise generator";
static constexpr const char* const s_icon = "Editor/Icons/Components/Gradient.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Gradient.svg";
static constexpr const char* const s_helpUrl = "";
private:
AZ::Crc32 OnGenerateRandomSeed();
};
}