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o3de/Gems/GradientSignal/Code/Source/Editor/EditorLevelsGradientCompone...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <GradientSignal/Editor/EditorGradientComponentBase.h>
#include <GradientSignal/Components/LevelsGradientComponent.h>
namespace GradientSignal
{
class EditorLevelsGradientComponent
: public EditorGradientComponentBase<LevelsGradientComponent, LevelsGradientConfig>
{
public:
using BaseClassType = EditorGradientComponentBase<LevelsGradientComponent, LevelsGradientConfig>;
AZ_EDITOR_COMPONENT(EditorLevelsGradientComponent, EditorLevelsGradientComponentTypeId, BaseClassType);
static void Reflect(AZ::ReflectContext* context);
static constexpr const char* const s_categoryName = "Gradient Modifiers";
static constexpr const char* const s_componentName = "Levels Gradient Modifier";
static constexpr const char* const s_componentDescription = "Modifies an input gradient's signal using low/mid/high points and allows clamping of min/max output values";
static constexpr const char* const s_icon = "Editor/Icons/Components/GradientModifier.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/GradientModifier.svg";
static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/gradient-modifiers/levels-gradient-modifier/";
};
}