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o3de/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponen...

236 lines
9.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <API/ToolsApplicationAPI.h>
#include <Atom/RPI.Public/Scene.h>
#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h>
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <Editor/EditorBlastMeshDataComponent.h>
namespace Blast
{
void EditorBlastMeshDataComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("BlastMeshDataService"));
}
void EditorBlastMeshDataComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
}
void EditorBlastMeshDataComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
dependent.push_back(AZ_CRC("EditorVisibilityService", 0x90888caf));
}
void EditorBlastMeshDataComponent::GetIncompatibleServices(
AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("BlastMeshDataService"));
incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
}
void EditorBlastMeshDataComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<EditorBlastMeshDataComponent, AzToolsFramework::Components::EditorComponentBase>()
->Version(5)
->Field("Show Mesh Assets", &EditorBlastMeshDataComponent::m_showMeshAssets)
->Field("Mesh Assets", &EditorBlastMeshDataComponent::m_meshAssets)
->Field("Blast Chunks", &EditorBlastMeshDataComponent::m_blastChunksAsset);
if (AZ::EditContext* ec = serialize->GetEditContext())
{
ec->Class<EditorBlastMeshDataComponent>(
"Blast Family Mesh Data", "Used to keep track of mesh assets for a Blast family")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Destruction")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Box.png")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Box.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(
AZ::Edit::UIHandlers::CheckBox, &EditorBlastMeshDataComponent::m_showMeshAssets,
"Show mesh assets", "Allows manual editing of mesh assets")
->Attribute(
AZ::Edit::Attributes::ChangeNotify,
&EditorBlastMeshDataComponent::OnMeshAssetsVisibilityChanged)
->DataElement(
AZ::Edit::UIHandlers::Default, &EditorBlastMeshDataComponent::m_meshAssets, "Mesh assets",
"Mesh assets needed for each Blast chunk")
->Attribute(
AZ::Edit::Attributes::Visibility, &EditorBlastMeshDataComponent::GetMeshAssetsVisibility)
->Attribute(AZ::Edit::Attributes::AutoExpand, false)
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorBlastMeshDataComponent::OnMeshAssetsChanged)
->DataElement(
AZ::Edit::UIHandlers::Default, &EditorBlastMeshDataComponent::m_blastChunksAsset, "Blast Chunks",
"Manifest override to fill out meshes and material")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorBlastMeshDataComponent::OnBlastChunksAssetChanged);
}
}
}
void EditorBlastMeshDataComponent::Activate()
{
AZ_PROFILE_FUNCTION(System);
OnMeshAssetsChanged();
m_meshFeatureProcessor =
AZ::RPI::Scene::GetFeatureProcessorForEntity<AZ::Render::MeshFeatureProcessorInterface>(GetEntityId());
RegisterModel();
AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId());
AZ::Render::MaterialComponentNotificationBus::Handler::BusConnect(GetEntityId());
EditorComponentBase::Activate();
}
void EditorBlastMeshDataComponent::Deactivate()
{
AZ_PROFILE_FUNCTION(System);
EditorComponentBase::Deactivate();
AZ::Render::MaterialComponentNotificationBus::Handler::BusDisconnect(GetEntityId());
AZ::TransformNotificationBus::Handler::BusDisconnect(GetEntityId());
UnregisterModel();
}
void EditorBlastMeshDataComponent::OnBlastChunksAssetChanged()
{
if (!m_blastChunksAsset.GetId().IsValid())
{
return;
}
using namespace AZ::Data;
const AssetId blastAssetId = m_blastChunksAsset.GetId();
m_blastChunksAsset = AssetManager::Instance().GetAsset<BlastChunksAsset>(blastAssetId, AssetLoadBehavior::QueueLoad);
m_blastChunksAsset.BlockUntilLoadComplete();
if (!m_blastChunksAsset.Get() || m_blastChunksAsset.Get()->GetModelAssetIds().empty())
{
AZ_Warning("blast", false, "Blast Chunk Asset does not contain any models.")
return;
}
// load up the new mesh list
m_meshAssets.clear();
for (const auto& meshId : m_blastChunksAsset.Get()->GetModelAssetIds())
{
auto meshAsset = AssetManager::Instance().GetAsset<AZ::RPI::ModelAsset>(meshId, AssetLoadBehavior::QueueLoad);
if (meshAsset)
{
m_meshAssets.push_back(meshAsset);
}
}
UnregisterModel();
RegisterModel();
using namespace AzToolsFramework;
ToolsApplicationEvents::Bus::Broadcast(&ToolsApplicationEvents::InvalidatePropertyDisplay, Refresh_EntireTree);
}
void EditorBlastMeshDataComponent::OnMeshAssetsChanged()
{
for (auto& meshAsset : m_meshAssets)
{
meshAsset.SetAutoLoadBehavior(AZ::Data::AssetLoadBehavior::QueueLoad);
}
UnregisterModel();
RegisterModel();
}
AZ::Crc32 EditorBlastMeshDataComponent::GetMeshAssetsVisibility() const
{
return m_showMeshAssets ? AZ::Edit::PropertyVisibility::Show : AZ::Edit::PropertyVisibility::Hide;
}
void EditorBlastMeshDataComponent::OnMeshAssetsVisibilityChanged()
{
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(
&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_EntireTree);
}
void EditorBlastMeshDataComponent::HandleModelChange(AZ::Data::Instance<AZ::RPI::Model> model)
{
if (model)
{
AZ::Render::MeshComponentNotificationBus::Event(
GetEntityId(), &AZ::Render::MeshComponentNotificationBus::Events::OnModelReady, model->GetModelAsset(),
model);
AZ::Render::MaterialReceiverNotificationBus::Event(
GetEntityId(), &AZ::Render::MaterialReceiverNotificationBus::Events::OnMaterialAssignmentsChanged);
}
}
void EditorBlastMeshDataComponent::RegisterModel()
{
if (m_meshFeatureProcessor && !m_meshAssets.empty() && m_meshAssets[0].GetId().IsValid())
{
AZ::Render::MaterialAssignmentMap materials;
AZ::Render::MaterialComponentRequestBus::EventResult(
materials, GetEntityId(), &AZ::Render::MaterialComponentRequests::GetMaterialOverrides);
m_meshFeatureProcessor->ReleaseMesh(m_meshHandle);
m_meshHandle = m_meshFeatureProcessor->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_meshAssets[0] }, materials);
m_meshFeatureProcessor->ConnectModelChangeEventHandler(m_meshHandle, m_changeEventHandler);
HandleModelChange(m_meshFeatureProcessor->GetModel(m_meshHandle));
AZ::Transform transform = AZ::Transform::Identity();
AZ::TransformBus::EventResult(transform, GetEntityId(), &AZ::TransformInterface::GetWorldTM);
m_meshFeatureProcessor->SetTransform(m_meshHandle, transform);
}
}
void EditorBlastMeshDataComponent::UnregisterModel()
{
if (m_meshFeatureProcessor)
{
m_meshFeatureProcessor->ReleaseMesh(m_meshHandle);
}
}
void EditorBlastMeshDataComponent::BuildGameEntity([[maybe_unused]] AZ::Entity* gameEntity)
{
gameEntity->CreateComponent<BlastMeshDataComponent>(m_meshAssets);
}
const AZ::Data::Asset<BlastChunksAsset>& EditorBlastMeshDataComponent::GetBlastChunksAsset() const
{
return m_blastChunksAsset;
}
const AZStd::vector<AZ::Data::Asset<AZ::RPI::ModelAsset>>& EditorBlastMeshDataComponent::GetMeshAssets() const
{
return m_meshAssets;
}
void EditorBlastMeshDataComponent::OnMaterialsUpdated([
[maybe_unused]] const AZ::Render::MaterialAssignmentMap& materials)
{
UnregisterModel();
RegisterModel();
}
void EditorBlastMeshDataComponent::OnTransformChanged(
[[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
{
if (m_meshFeatureProcessor)
{
m_meshFeatureProcessor->SetTransform(m_meshHandle, world);
}
}
} // namespace Blast