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236 lines
9.7 KiB
C++
236 lines
9.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <API/ToolsApplicationAPI.h>
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#include <Atom/RPI.Public/Scene.h>
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#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h>
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#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Asset/AssetSerializer.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <Editor/EditorBlastMeshDataComponent.h>
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namespace Blast
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{
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void EditorBlastMeshDataComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("BlastMeshDataService"));
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}
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void EditorBlastMeshDataComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
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}
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void EditorBlastMeshDataComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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dependent.push_back(AZ_CRC("EditorVisibilityService", 0x90888caf));
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}
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void EditorBlastMeshDataComponent::GetIncompatibleServices(
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AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("BlastMeshDataService"));
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incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
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}
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void EditorBlastMeshDataComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<EditorBlastMeshDataComponent, AzToolsFramework::Components::EditorComponentBase>()
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->Version(5)
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->Field("Show Mesh Assets", &EditorBlastMeshDataComponent::m_showMeshAssets)
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->Field("Mesh Assets", &EditorBlastMeshDataComponent::m_meshAssets)
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->Field("Blast Chunks", &EditorBlastMeshDataComponent::m_blastChunksAsset);
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<EditorBlastMeshDataComponent>(
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"Blast Family Mesh Data", "Used to keep track of mesh assets for a Blast family")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Destruction")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Box.png")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Box.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(
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AZ::Edit::UIHandlers::CheckBox, &EditorBlastMeshDataComponent::m_showMeshAssets,
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"Show mesh assets", "Allows manual editing of mesh assets")
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->Attribute(
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AZ::Edit::Attributes::ChangeNotify,
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&EditorBlastMeshDataComponent::OnMeshAssetsVisibilityChanged)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &EditorBlastMeshDataComponent::m_meshAssets, "Mesh assets",
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"Mesh assets needed for each Blast chunk")
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->Attribute(
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AZ::Edit::Attributes::Visibility, &EditorBlastMeshDataComponent::GetMeshAssetsVisibility)
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->Attribute(AZ::Edit::Attributes::AutoExpand, false)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorBlastMeshDataComponent::OnMeshAssetsChanged)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &EditorBlastMeshDataComponent::m_blastChunksAsset, "Blast Chunks",
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"Manifest override to fill out meshes and material")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorBlastMeshDataComponent::OnBlastChunksAssetChanged);
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}
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}
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}
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void EditorBlastMeshDataComponent::Activate()
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{
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AZ_PROFILE_FUNCTION(System);
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OnMeshAssetsChanged();
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m_meshFeatureProcessor =
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AZ::RPI::Scene::GetFeatureProcessorForEntity<AZ::Render::MeshFeatureProcessorInterface>(GetEntityId());
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RegisterModel();
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AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId());
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AZ::Render::MaterialComponentNotificationBus::Handler::BusConnect(GetEntityId());
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EditorComponentBase::Activate();
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}
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void EditorBlastMeshDataComponent::Deactivate()
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{
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AZ_PROFILE_FUNCTION(System);
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EditorComponentBase::Deactivate();
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AZ::Render::MaterialComponentNotificationBus::Handler::BusDisconnect(GetEntityId());
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AZ::TransformNotificationBus::Handler::BusDisconnect(GetEntityId());
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UnregisterModel();
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}
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void EditorBlastMeshDataComponent::OnBlastChunksAssetChanged()
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{
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if (!m_blastChunksAsset.GetId().IsValid())
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{
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return;
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}
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using namespace AZ::Data;
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const AssetId blastAssetId = m_blastChunksAsset.GetId();
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m_blastChunksAsset = AssetManager::Instance().GetAsset<BlastChunksAsset>(blastAssetId, AssetLoadBehavior::QueueLoad);
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m_blastChunksAsset.BlockUntilLoadComplete();
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if (!m_blastChunksAsset.Get() || m_blastChunksAsset.Get()->GetModelAssetIds().empty())
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{
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AZ_Warning("blast", false, "Blast Chunk Asset does not contain any models.")
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return;
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}
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// load up the new mesh list
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m_meshAssets.clear();
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for (const auto& meshId : m_blastChunksAsset.Get()->GetModelAssetIds())
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{
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auto meshAsset = AssetManager::Instance().GetAsset<AZ::RPI::ModelAsset>(meshId, AssetLoadBehavior::QueueLoad);
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if (meshAsset)
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{
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m_meshAssets.push_back(meshAsset);
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}
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}
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UnregisterModel();
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RegisterModel();
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using namespace AzToolsFramework;
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ToolsApplicationEvents::Bus::Broadcast(&ToolsApplicationEvents::InvalidatePropertyDisplay, Refresh_EntireTree);
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}
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void EditorBlastMeshDataComponent::OnMeshAssetsChanged()
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{
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for (auto& meshAsset : m_meshAssets)
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{
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meshAsset.SetAutoLoadBehavior(AZ::Data::AssetLoadBehavior::QueueLoad);
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}
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UnregisterModel();
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RegisterModel();
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}
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AZ::Crc32 EditorBlastMeshDataComponent::GetMeshAssetsVisibility() const
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{
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return m_showMeshAssets ? AZ::Edit::PropertyVisibility::Show : AZ::Edit::PropertyVisibility::Hide;
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}
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void EditorBlastMeshDataComponent::OnMeshAssetsVisibilityChanged()
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{
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AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(
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&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_EntireTree);
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}
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void EditorBlastMeshDataComponent::HandleModelChange(AZ::Data::Instance<AZ::RPI::Model> model)
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{
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if (model)
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{
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AZ::Render::MeshComponentNotificationBus::Event(
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GetEntityId(), &AZ::Render::MeshComponentNotificationBus::Events::OnModelReady, model->GetModelAsset(),
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model);
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AZ::Render::MaterialReceiverNotificationBus::Event(
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GetEntityId(), &AZ::Render::MaterialReceiverNotificationBus::Events::OnMaterialAssignmentsChanged);
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}
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}
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void EditorBlastMeshDataComponent::RegisterModel()
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{
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if (m_meshFeatureProcessor && !m_meshAssets.empty() && m_meshAssets[0].GetId().IsValid())
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{
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AZ::Render::MaterialAssignmentMap materials;
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AZ::Render::MaterialComponentRequestBus::EventResult(
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materials, GetEntityId(), &AZ::Render::MaterialComponentRequests::GetMaterialOverrides);
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m_meshFeatureProcessor->ReleaseMesh(m_meshHandle);
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m_meshHandle = m_meshFeatureProcessor->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_meshAssets[0] }, materials);
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m_meshFeatureProcessor->ConnectModelChangeEventHandler(m_meshHandle, m_changeEventHandler);
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HandleModelChange(m_meshFeatureProcessor->GetModel(m_meshHandle));
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AZ::Transform transform = AZ::Transform::Identity();
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AZ::TransformBus::EventResult(transform, GetEntityId(), &AZ::TransformInterface::GetWorldTM);
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m_meshFeatureProcessor->SetTransform(m_meshHandle, transform);
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}
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}
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void EditorBlastMeshDataComponent::UnregisterModel()
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{
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if (m_meshFeatureProcessor)
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{
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m_meshFeatureProcessor->ReleaseMesh(m_meshHandle);
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}
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}
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void EditorBlastMeshDataComponent::BuildGameEntity([[maybe_unused]] AZ::Entity* gameEntity)
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{
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gameEntity->CreateComponent<BlastMeshDataComponent>(m_meshAssets);
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}
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const AZ::Data::Asset<BlastChunksAsset>& EditorBlastMeshDataComponent::GetBlastChunksAsset() const
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{
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return m_blastChunksAsset;
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}
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const AZStd::vector<AZ::Data::Asset<AZ::RPI::ModelAsset>>& EditorBlastMeshDataComponent::GetMeshAssets() const
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{
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return m_meshAssets;
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}
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void EditorBlastMeshDataComponent::OnMaterialsUpdated([
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[maybe_unused]] const AZ::Render::MaterialAssignmentMap& materials)
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{
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UnregisterModel();
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RegisterModel();
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}
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void EditorBlastMeshDataComponent::OnTransformChanged(
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[[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
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{
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if (m_meshFeatureProcessor)
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{
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m_meshFeatureProcessor->SetTransform(m_meshHandle, world);
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}
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}
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} // namespace Blast
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