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o3de/Gems/Blast/Code/Source/Editor/EditorBlastChunksAssetHandl...

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1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Asset/BlastChunksAsset.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetTypeInfoBus.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
namespace Blast
{
class EditorBlastChunksAssetHandler final
: public AZ::Data::AssetHandler
, public AZ::AssetTypeInfoBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(EditorBlastChunksAssetHandler, AZ::SystemAllocator, 0);
~EditorBlastChunksAssetHandler() override;
// AZ::Data::AssetHandler
AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override;
LoadResult LoadAssetData(
const AZ::Data::Asset<AZ::Data::AssetData>& asset,
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
void DestroyAsset(AZ::Data::AssetPtr ptr) override;
void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override;
// AZ::AssetTypeInfoBus::Handler
AZ::Data::AssetType GetAssetType() const override;
const char* GetAssetTypeDisplayName() const override;
const char* GetGroup() const override;
const char* GetBrowserIcon() const override;
void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
void Register();
void Unregister();
};
} // namespace Blast