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47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Asset/BlastChunksAsset.h>
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Asset/AssetTypeInfoBus.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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namespace Blast
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{
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class EditorBlastChunksAssetHandler final
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: public AZ::Data::AssetHandler
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, public AZ::AssetTypeInfoBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR(EditorBlastChunksAssetHandler, AZ::SystemAllocator, 0);
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~EditorBlastChunksAssetHandler() override;
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// AZ::Data::AssetHandler
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AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override;
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LoadResult LoadAssetData(
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const AZ::Data::Asset<AZ::Data::AssetData>& asset,
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AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
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const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
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void DestroyAsset(AZ::Data::AssetPtr ptr) override;
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void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override;
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// AZ::AssetTypeInfoBus::Handler
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AZ::Data::AssetType GetAssetType() const override;
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const char* GetAssetTypeDisplayName() const override;
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const char* GetGroup() const override;
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const char* GetBrowserIcon() const override;
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void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
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void Register();
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void Unregister();
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};
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} // namespace Blast
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