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38 lines
998 B
C++
38 lines
998 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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namespace AZ
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{
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namespace Render
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{
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namespace Hair
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{
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class HairModule
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: public AZ::Module
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{
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public:
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AZ_RTTI(HairModule, "{0EF06CF0-8011-4668-A31F-A6851583EBDC}", AZ::Module);
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AZ_CLASS_ALLOCATOR(HairModule, AZ::SystemAllocator, 0);
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HairModule();
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//! Add required SystemComponents to the SystemEntity.
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AZ::ComponentTypeList GetRequiredSystemComponents() const override;
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};
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} // namespace Hair
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} // namespace Render
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} // namespace AZ
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AZ_DECLARE_MODULE_CLASS(Gem_AtomTressFX, AZ::Render::Hair::HairModule)
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