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o3de/Gems/AtomTressFX/Code/Components/HairSystemComponent.h

55 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Asset/AssetCommon.h>
#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
namespace AZ
{
namespace Render
{
class SharedBuffer;
namespace Hair
{
class HairSystemComponent final
: public Component
{
public:
AZ_COMPONENT(HairSystemComponent, "{F3A56326-1D2F-462D-A9E8-0405A76601A5}");
HairSystemComponent();
~HairSystemComponent();
static void Reflect(ReflectContext* context);
static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(ComponentDescriptor::DependencyArrayType& required);
private:
//! Loads the pass templates mapping file
void LoadPassTemplateMappings();
////////////////////////////////////////////////////////////////////////
// Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
//! Used for loading the pass templates of the hair gem.
RPI::PassSystemInterface::OnReadyLoadTemplatesEvent::Handler m_loadTemplatesHandler;
};
} // namespace Hair
} // End Render namespace
} // End AZ namespace