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o3de/Gems/AtomTressFX/Code/Components/HairComponentConfig.h

63 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <TressFX/TressFXSettings.h>
#include <Assets/HairAsset.h>
#include <Rendering/HairGlobalSettings.h>
namespace AZ
{
namespace Render
{
namespace Hair
{
class EditorHairComponent;
//! Reflects the TressFX settings and configuration data of the current hair object.
class HairComponentConfig final :
public ComponentConfig
{
friend class EditorHairComponent;
public:
AZ_RTTI(AZ::Render::HairComponentConfig, "{AF2C2F26-0C01-4EAD-A81C-4304BD751EDF}", AZ::ComponentConfig);
static void Reflect(ReflectContext* context);
void OnHairGlobalSettingsChanged();
void SetEnabled(bool value)
{
m_enabled = value;
}
bool GetIsEnabled()
{
return m_enabled;
}
// TressFX settings
AMD::TressFXSimulationSettings m_simulationSettings;
AMD::TressFXRenderingSettings m_renderingSettings;
Data::Asset<HairAsset> m_hairAsset;
HairGlobalSettings m_hairGlobalSettings;
private:
bool m_enabled = true;
};
} // namespace Hair
} // namespace Render
} // namespace AZ