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o3de/Gems/AtomTressFX/Code/Components/HairComponent.cpp

61 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzFramework/Components/TransformComponent.h>
#include <Components/HairComponent.h>
#include <Rendering/HairFeatureProcessor.h>
namespace AZ
{
namespace Render
{
namespace Hair
{
HairComponent::HairComponent(const HairComponentConfig& config)
: BaseClass(config)
{
}
HairComponent::~HairComponent()
{
}
void HairComponent::Reflect(AZ::ReflectContext* context)
{
BaseClass::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<HairComponent, BaseClass>();
}
if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
{
behaviorContext->Class<HairComponent>()->RequestBus("HairRequestsBus");
behaviorContext->ConstantProperty("HairComponentTypeId", BehaviorConstant(Uuid(Hair::HairComponentTypeId)))
->Attribute(AZ::Script::Attributes::Module, "render")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common);
}
}
void HairComponent::Activate()
{
BaseClass::Activate();
}
} // namespace Hair
} // namespace Render
} // namespace AZ