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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <Components/HairComponent.h>
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#include <Rendering/HairFeatureProcessor.h>
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namespace AZ
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{
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namespace Render
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{
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namespace Hair
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{
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HairComponent::HairComponent(const HairComponentConfig& config)
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: BaseClass(config)
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{
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}
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HairComponent::~HairComponent()
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{
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}
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void HairComponent::Reflect(AZ::ReflectContext* context)
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{
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BaseClass::Reflect(context);
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<HairComponent, BaseClass>();
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}
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if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
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{
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behaviorContext->Class<HairComponent>()->RequestBus("HairRequestsBus");
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behaviorContext->ConstantProperty("HairComponentTypeId", BehaviorConstant(Uuid(Hair::HairComponentTypeId)))
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common);
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}
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}
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void HairComponent::Activate()
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{
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BaseClass::Activate();
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}
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} // namespace Hair
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} // namespace Render
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} // namespace AZ
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