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36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <ImageBasedLights/ImageBasedLightComponent.h>
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#include <Atom/Feature/Utils/EditorRenderComponentAdapter.h>
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#include <AtomLyIntegration/CommonFeatures/ImageBasedLights/ImageBasedLightComponentConstants.h>
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#include <AtomLyIntegration/CommonFeatures/ImageBasedLights/ImageBasedLightComponentBus.h>
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namespace AZ
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{
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namespace Render
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{
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//! In-editor image based lighting component
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class EditorImageBasedLightComponent final
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: public EditorRenderComponentAdapter<ImageBasedLightComponentController, ImageBasedLightComponent, ImageBasedLightComponentConfig>
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{
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public:
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using BaseClass = EditorRenderComponentAdapter<ImageBasedLightComponentController, ImageBasedLightComponent, ImageBasedLightComponentConfig>;
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AZ_EDITOR_COMPONENT(AZ::Render::EditorImageBasedLightComponent, EditorImageBasedLightComponentTypeId, BaseClass);
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static void Reflect(AZ::ReflectContext* context);
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EditorImageBasedLightComponent() = default;
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EditorImageBasedLightComponent(const ImageBasedLightComponentConfig& config);
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};
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} // namespace Render
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} // namespace AZ
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