Files
o3de/Code/Editor/Plugins/EditorAssetImporter/ImporterRootDisplay.h
T
Allen Jackson de97ad6ade {lyn8578} adding UX for assinging a Python scene builder (#7551)
* {lyn8578} adding UX for assinging a Python scene builder

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* improved the Reset and Assign script logic

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* GUI updates to highlight the scene script


Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* save off the script file name instead of holding onto the rule
update the header display name separate from setting the scene

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
2022-02-15 15:01:43 -06:00

83 lines
1.9 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#if !defined(Q_MOC_RUN)
#include <QWidget>
#include <QScopedPointer>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
#endif
class QAction;
class QMenu;
namespace AZ
{
class SerializeContext;
namespace SceneAPI
{
namespace Containers
{
class Scene;
}
namespace UI
{
class ManifestWidget;
}
}
}
namespace Ui
{
class ImporterRootDisplay;
}
class ImporterRootDisplay
: public QWidget
, public AZ::SceneAPI::Events::ManifestMetaInfoBus::Handler
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(ImporterRootDisplay, AZ::SystemAllocator, 0)
ImporterRootDisplay(AZ::SerializeContext* serializeContext, QWidget* parent = nullptr);
~ImporterRootDisplay();
AZ::SceneAPI::UI::ManifestWidget* GetManifestWidget();
void SetSceneDisplay(const QString& headerText, const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& scene);
void SetSceneHeaderText(const QString& headerText);
void HandleSceneWasReset(const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& scene);
void HandleSaveWasSuccessful();
bool HasUnsavedChanges() const;
signals:
void UpdateClicked();
private:
// ManifestMetaInfoBus
void ObjectUpdated(const AZ::SceneAPI::Containers::Scene& scene, const AZ::SceneAPI::DataTypes::IManifestObject* target, void* sender) override;
Ui::ImporterRootDisplay* ui;
QScopedPointer<AZ::SceneAPI::UI::ManifestWidget> m_manifestWidget;
bool m_hasUnsavedChanges;
};