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o3de/Code/Tools/SceneAPI/SceneUI/CommonWidgets/JobWatcher.h

63 lines
1.6 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#if !defined(Q_MOC_RUN)
#include <QObject>
#include <QTimer>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
#endif
namespace AzToolsFramework
{
namespace AssetSystem
{
struct JobInfo;
}
}
namespace AZ
{
namespace SceneAPI
{
namespace SceneUI
{
class SCENE_UI_API JobWatcher : public QObject
{
Q_OBJECT
public:
explicit JobWatcher(const AZStd::string& sourceAssetFullPath, Uuid traceTag);
void StartMonitoring();
signals:
void JobQueryFailed(const char* message);
void JobProcessingComplete(const AZStd::string& platform, u64 jobId, bool success, const AZStd::string& fullLog);
void AllJobsComplete();
private slots:
void OnQueryJobs();
private:
static const int s_jobQueryInterval;
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
AZStd::vector<u64> m_reportedJobs;
AZStd::string m_sourceAssetFullPath;
QTimer* m_jobQueryTimer;
Uuid m_traceTag;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
} // namespace SceneUI
} // namespace SceneAPI
} // namespace AZ