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215 lines
8.1 KiB
C++
215 lines
8.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzTest/AzTest.h>
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#include <AzFramework/Entity/EntityContextBus.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/Entity/EditorEntityContextComponent.h>
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#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
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#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
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#include <AzToolsFramework/UI/Outliner/EntityOutlinerListModel.hxx>
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#include <AzToolsFramework/UI/Prefab/PrefabIntegrationManager.h>
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#include <AzToolsFramework/Undo/UndoSystem.h>
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#include <Prefab/PrefabTestFixture.h>
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#include <QAbstractItemModelTester>
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namespace UnitTest
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{
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// Test fixture for the entity outliner model that uses a QAbstractItemModelTester to validate the state of the model
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// when QAbstractItemModel signals fire. Tests will exit with a fatal error if an invalid state is detected.
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class EntityOutlinerTest : public PrefabTestFixture
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{
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protected:
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void SetUpEditorFixtureImpl() override
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{
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PrefabTestFixture::SetUpEditorFixtureImpl();
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GetApplication()->RegisterComponentDescriptor(AzToolsFramework::EditorEntityContextComponent::CreateDescriptor());
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m_model = AZStd::make_unique<AzToolsFramework::EntityOutlinerListModel>();
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m_model->Initialize();
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m_modelTester =
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AZStd::make_unique<QAbstractItemModelTester>(m_model.get(), QAbstractItemModelTester::FailureReportingMode::Fatal);
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AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
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m_undoStack, &AzToolsFramework::ToolsApplicationRequestBus::Events::GetUndoStack);
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AZ_Assert(m_undoStack, "Failed to look up undo stack from tools application");
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// Create a new root prefab - the synthetic "NewLevel.prefab" that comes in by default isn't suitable for outliner tests
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// because it's created before the EditorEntityModel that our EntityOutlinerListModel subscribes to, and we want to
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// recreate it as part of the fixture regardless.
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auto entityOwnershipService = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
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entityOwnershipService->CreateNewLevelPrefab("UnitTestRoot.prefab", "");
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}
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void TearDownEditorFixtureImpl() override
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{
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m_undoStack = nullptr;
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m_modelTester.reset();
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m_model.reset();
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PrefabTestFixture::TearDownEditorFixtureImpl();
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}
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// Creates an entity with a given name as one undoable operation
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// Parents to parentId, or the root prefab container entity if parentId is invalid
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AZ::EntityId CreateNamedEntity(AZStd::string name, AZ::EntityId parentId = AZ::EntityId())
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{
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auto createResult = m_prefabPublicInterface->CreateEntity(parentId, AZ::Vector3());
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AZ_Assert(createResult.IsSuccess(), "Failed to create entity: %s", createResult.GetError().c_str());
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AZ::EntityId entityId = createResult.GetValue();
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AZ::Entity* entity = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, entityId);
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entity->Deactivate();
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entity->SetName(name);
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// Normally, in invalid parent ID should automatically parent us to the root prefab, but currently in the unit test
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// environment entities aren't created with a default transform component, so CreateEntity won't correctly parent.
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// We get the actual target parent ID here, then create our missing transform component.
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if (!parentId.IsValid())
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{
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auto prefabEditorEntityOwnershipInterface = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
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parentId = prefabEditorEntityOwnershipInterface->GetRootPrefabInstance()->get().GetContainerEntityId();
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}
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auto transform = aznew AzToolsFramework::Components::TransformComponent;
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transform->SetParent(parentId);
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entity->AddComponent(transform);
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entity->Activate();
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// Update our undo cache entry to include the rename / reparent as one atomic operation.
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m_prefabPublicInterface->GenerateUndoNodesForEntityChangeAndUpdateCache(entityId, m_undoStack->GetTop());
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ProcessDeferredUpdates();
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return entityId;
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}
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// Helper to visualize debug state
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void PrintModel()
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{
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AZStd::deque<AZStd::pair<QModelIndex, int>> indices;
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indices.push_back({ m_model->index(0, 0), 0 });
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while (!indices.empty())
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{
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auto [index, depth] = indices.front();
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indices.pop_front();
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QString indentString;
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for (int i = 0; i < depth; ++i)
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{
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indentString += " ";
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}
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qDebug() << (indentString + index.data(Qt::DisplayRole).toString()) << index.internalId();
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for (int i = 0; i < m_model->rowCount(index); ++i)
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{
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indices.emplace_back(m_model->index(i, 0, index), depth + 1);
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}
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}
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};
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// Gets the index of the root prefab, i.e. the "New Level" container entity
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QModelIndex GetRootIndex() const
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{
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return m_model->index(0, 0);
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}
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// Kicks off any updates scheduled for the next tick
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void ProcessDeferredUpdates()
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{
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// Force a prefab propagation for updates that are deferred to the next tick.
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m_prefabSystemComponent->OnSystemTick();
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// Ensure the model process its entity update queue
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m_model->ProcessEntityUpdates();
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}
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// Performs an undo operation and ensures the tick-scheduled updates happen
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void Undo()
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{
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m_undoStack->Undo();
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ProcessDeferredUpdates();
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}
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// Performs a redo operation and ensures the tick-scheduled updates happen
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void Redo()
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{
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m_undoStack->Redo();
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ProcessDeferredUpdates();
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}
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AZStd::unique_ptr<AzToolsFramework::EntityOutlinerListModel> m_model;
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AZStd::unique_ptr<QAbstractItemModelTester> m_modelTester;
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AzToolsFramework::UndoSystem::UndoStack* m_undoStack = nullptr;
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};
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TEST_F(EntityOutlinerTest, TestCreateFlatHierarchyUndoAndRedoWorks)
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{
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constexpr size_t entityCount = 10;
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for (size_t i = 0; i < entityCount; ++i)
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{
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CreateNamedEntity(AZStd::string::format("Entity%zu", i));
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EXPECT_EQ(m_model->rowCount(GetRootIndex()), i + 1);
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}
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for (int i = entityCount; i > 0; --i)
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{
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Undo();
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EXPECT_EQ(m_model->rowCount(GetRootIndex()), i - 1);
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}
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for (size_t i = 0; i < entityCount; ++i)
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{
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Redo();
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EXPECT_EQ(m_model->rowCount(GetRootIndex()), i + 1);
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}
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}
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TEST_F(EntityOutlinerTest, TestCreateNestedHierarchyUndoAndRedoWorks)
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{
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constexpr size_t depth = 5;
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auto modelDepth = [this]() -> int
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{
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int depth = 0;
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QModelIndex index = GetRootIndex();
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while (m_model->rowCount(index) > 0)
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{
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++depth;
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index = m_model->index(0, 0, index);
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}
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return depth;
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};
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AZ::EntityId parentId;
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for (int i = 0; i < depth; i++)
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{
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parentId = CreateNamedEntity(AZStd::string::format("EntityDepth%i", i), parentId);
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EXPECT_EQ(modelDepth(), i + 1);
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}
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for (int i = depth - 1; i >= 0; --i)
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{
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Undo();
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EXPECT_EQ(modelDepth(), i);
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}
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for (int i = 0; i < depth; ++i)
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{
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Redo();
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EXPECT_EQ(modelDepth(), i + 1);
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}
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}
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} // namespace UnitTest
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