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60 lines
2.3 KiB
C++
60 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzCore/Memory/PoolAllocator.h>
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#include <AzCore/Slice/SliceAssetHandler.h>
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#include <AzCore/Slice/SliceComponent.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzFramework/Application/Application.h>
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#include <AzFramework/Entity/GameEntityContextComponent.h>
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#include <AzFramework/Entity/SliceEntityOwnershipService.h>
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#include <AzToolsFramework/Application/ToolsApplication.h>
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#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipService.h>
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namespace UnitTest
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{
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using EntityList = AZStd::vector<AZ::Entity*>;
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class EntityOwnershipServiceTestFixture
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: public AllocatorsTestFixture
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{
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protected:
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AzFramework::RootSliceAsset GetRootSliceAsset();
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void SetUpEntityOwnershipServiceTest();
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void TearDownEntityOwnershipServiceTest();
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AzFramework::SliceInstantiationTicket AddSlice(const EntityList& entityList, const bool isAsynchronous = false);
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void AddEditorSlice(
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AZ::Data::Asset<AZ::SliceAsset>& sliceAsset, const AZ::Transform& worldTransform, const EntityList& entityList);
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AzFramework::SliceInstantiationTicket AddSlice(const EntityList& entityList, const bool isAsynchronous,
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AZ::Data::Asset<AZ::SliceAsset>& sliceAsset);
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void HandleEntitiesAdded(const AzFramework::EntityList& entityList);
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void HandleEntitiesRemoved(const AzFramework::EntityIdList& entityIds);
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bool ValidateEntities(const AzFramework::EntityList&);
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void AddSliceComponentToAsset(AZ::Data::Asset<AZ::SliceAsset>& sliceAsset, const EntityList& entityList);
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AZStd::unique_ptr<AzFramework::Application> m_app;
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bool m_entitiesAddedCallbackTriggered = false;
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bool m_entityRemovedCallbackTriggered = false;
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bool m_validateEntitiesCallbackTriggered = false;
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bool m_areEntitiesValidForContext = true;
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class EntityOwnershipServiceApplication : public AzToolsFramework::ToolsApplication
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{
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public:
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AZ::ComponentTypeList GetRequiredSystemComponents() const override;
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};
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};
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}
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