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o3de/Code/Editor/Plugin.h

145 lines
4.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#ifndef CRYINCLUDE_EDITOR_PLUGIN_H
#define CRYINCLUDE_EDITOR_PLUGIN_H
#include "Include/IEditorClassFactory.h"
#include "Util/GuidUtil.h"
#include <map>
//! Derive from this class to decrease the amount of work for creating a new class description
//! Provides standard reference counter implementation for IUnknown
class CRefCountClassDesc
: public IClassDesc
{
public:
virtual ~CRefCountClassDesc() { }
HRESULT STDMETHODCALLTYPE QueryInterface([[maybe_unused]] const IID& riid, [[maybe_unused]] void** ppvObj)
{
return E_NOINTERFACE;
}
ULONG STDMETHODCALLTYPE AddRef()
{
++m_nRefCount;
return m_nRefCount;
}
ULONG STDMETHODCALLTYPE Release()
{
int refs = m_nRefCount;
if (--m_nRefCount <= 0)
{
delete this;
}
return refs;
}
private:
int m_nRefCount;
};
// Use this for debugging unregistration problems.
//#define DEBUG_CLASS_NAME_REGISTRATION
//! Class factory is a common repository of all registered plugin classes,
//! Classes here can found by their class ID or all classes of given system class retrieved
class CRYEDIT_API CClassFactory
: public IEditorClassFactory
{
public:
CClassFactory();
~CClassFactory();
//! Access class factory singleton.
static CClassFactory* Instance();
//! Register a new class to the factory
void RegisterClass(IClassDesc* pClassDesc);
//! Find class in the factory by class name
IClassDesc* FindClass(const char* className) const;
//! Find class in the factory by class ID
IClassDesc* FindClass(const GUID& rClassID) const;
//! Find View Pane Class in the factory by pane title
IViewPaneClass* FindViewPaneClassByTitle(const char* pPaneTitle) const;
void UnregisterClass(const char* pClassName);
void UnregisterClass(const GUID& rClassID);
//! Get classes matching specific requirements ordered alphabetically by name.
void GetClassesBySystemID(ESystemClassID aSystemClassID, std::vector<IClassDesc*>& rOutClasses);
void GetClassesByCategory(const char* pCategory, std::vector<IClassDesc*>& rOutClasses);
private:
void RegisterAutoTypes();
typedef std::map<QString, IClassDesc*> TNameMap;
typedef std::map<GUID, IClassDesc*, guid_less_predicate> TGuidMap;
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
TNameMap m_nameToClass;
TGuidMap m_guidToClass;
std::vector<IClassDesc*> m_classes;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
#if defined(DEBUG_CLASS_NAME_REGISTRATION)
// This vector will mirror that of CClassFactory::m_classes.
// When a class description is destroyed without being unregistered first
// (i.e. from within plugins is a common scenario) you will get a crash
// in ~CClassFactory as it's Releasing m_classes.
// When you hit that crash, take the index and look into this vector at
// the class name. That class did not unregister before it was released.
std::vector<string> m_debugClassNames;
#endif // DEBUG_CLASS_NAME_REGISTRATION
static CClassFactory* s_pInstance;
};
//! Auto registration for classes
class CAutoRegisterClassHelper
{
public:
CAutoRegisterClassHelper(IClassDesc* pClassDesc)
{
m_pClassDesc = pClassDesc;
m_pNext = 0;
if (!s_pLast)
{
s_pFirst = this;
}
else
{
s_pLast->m_pNext = this;
}
s_pLast = this;
}
IClassDesc* m_pClassDesc;
CAutoRegisterClassHelper* m_pNext;
static CAutoRegisterClassHelper* s_pFirst;
static CAutoRegisterClassHelper* s_pLast;
};
// Use this define to automatically register a new class description.
#define REGISTER_CLASS_DESC(ClassDesc) \
CAutoRegisterClassHelper g_AutoRegHelper##ClassDesc(new ClassDesc);
#define REGISTER_QT_CLASS_DESC(ClassDesc, name, category) \
CAutoRegisterClassHelper g_AutoRegHelper##ClassDesc(new CQtViewClass<ClassDesc>(name, category));
#define REGISTER_QT_CLASS_DESC_SYSTEM_ID(ClassDesc, name, category, systemid) \
CAutoRegisterClassHelper g_AutoRegHelper##ClassDesc(new CQtViewClass<ClassDesc>(name, category, systemid));
#endif // CRYINCLUDE_EDITOR_PLUGIN_H