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o3de/Code/Framework/AzNetworking/AzNetworking/Serialization/AbstractValue.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/string/string.h>
namespace AbstractValue
{
class BaseValue {};
template <typename T>
class ValueT
: public BaseValue
{
public:
ValueT() : m_value() {}
ValueT(const T& value) : m_value(value) {}
const T& GetValue() const { return m_value; }
private:
T m_value;
};
template <>
class ValueT<char*>
: public BaseValue
{
public:
ValueT() : m_value() {}
ValueT(const char* value) : m_value(value) {}
const char* GetValue() const { return m_value.c_str(); }
private:
AZStd::string m_value;
};
using Bool = ValueT<bool>;
using Char = ValueT<char>;
using Float = ValueT<float>;
using Double = ValueT<double>;
using String = ValueT<char*>;
using Int8 = ValueT<int8_t>;
using Int16 = ValueT<int16_t>;
using Int32 = ValueT<int32_t>;
using Int64 = ValueT<int64_t>;
using UInt8 = ValueT<uint8_t>;
using UInt16 = ValueT<uint16_t>;
using UInt32 = ValueT<uint32_t>;
using UInt64 = ValueT<uint64_t>;
}