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o3de/Code/Sandbox/Editor/LegacyViewportCameraControl...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzFramework/Viewport/ViewportId.h>
#include <AzFramework/Viewport/MultiViewportController.h>
#include <AzCore/Math/Vector3.h>
#include <Atom/RPI.Public/Base.h>
#include <QtCore/qnamespace.h>
#include <QPoint>
namespace AzFramework
{
struct ScreenPoint;
}
namespace SandboxEditor
{
class LegacyViewportCameraControllerInstance final
: public AzFramework::MultiViewportControllerInstanceInterface
{
public:
explicit LegacyViewportCameraControllerInstance(AzFramework::ViewportId viewport);
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
private:
bool JustAltHeld() const;
bool NoModifierHeld() const;
bool AllowDolly() const;
bool AllowOrbit() const;
bool AllowPan() const;
bool InvertPan() const;
static Qt::KeyboardModifier GetKeyboardModifier(const AzFramework::InputChannel& inputChannel);
static Qt::Key GetKeyboardKey(const AzFramework::InputChannel& inputChannel);
AZ::RPI::ViewportContextPtr GetViewportContext();
bool HandleMouseMove(const AzFramework::ScreenPoint& currentMousePos, const AzFramework::ScreenPoint& previousMousePos);
bool HandleMouseWheel(float zDelta);
bool IsKeyDown(Qt::Key key) const;
bool m_inRotateMode = false;
bool m_inMoveMode = false;
bool m_inOrbitMode = false;
bool m_inZoomMode = false;
int m_totalMouseMoveDelta = 0;
float m_orbitDistance = 10.f;
float m_moveSpeed = 1.f;
AZ::Vector3 m_orbitTarget = {};
unsigned int m_modifiers = {};
AZStd::unordered_set<Qt::Key> m_pressedKeys;
bool m_capturingCursor = false;
};
using LegacyViewportCameraController = AzFramework::MultiViewportController<LegacyViewportCameraControllerInstance>;
} //namespace SandboxEditor