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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.h

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4.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Math/Vector3.h>
#include <AzToolsFramework/Prefab/Instance/Instance.h>
#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
#include <AzToolsFramework/Prefab/PrefabSystemComponentInterface.h>
#include <AzToolsFramework/Prefab/PrefabUndoCache.h>
namespace AzToolsFramework
{
using EntityList = AZStd::vector<AZ::Entity*>;
namespace Prefab
{
class Instance;
class InstanceEntityMapperInterface;
class InstanceToTemplateInterface;
class PrefabSystemComponentInterface;
class PrefabPublicHandler final
: public PrefabPublicInterface
{
public:
AZ_CLASS_ALLOCATOR(PrefabPublicHandler, AZ::SystemAllocator, 0);
AZ_RTTI(PrefabPublicHandler, "{35802943-6B60-430F-9DED-075E3A576A25}", PrefabPublicInterface);
void RegisterPrefabPublicHandlerInterface();
void UnregisterPrefabPublicHandlerInterface();
// PrefabPublicInterface...
PrefabOperationResult CreatePrefab(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath) override;
PrefabOperationResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, AZ::Vector3 position) override;
PrefabOperationResult SavePrefab(AZ::IO::Path filePath) override;
PrefabEntityResult CreateEntity(AZ::EntityId parentId, const AZ::Vector3& position) override;
void GenerateUndoNodesForEntityChangeAndUpdateCache(AZ::EntityId entityId, UndoSystem::URSequencePoint* parentUndoBatch) override;
bool IsInstanceContainerEntity(AZ::EntityId entityId) const override;
bool IsLevelInstanceContainerEntity(AZ::EntityId entityId) const override;
AZ::EntityId GetInstanceContainerEntityId(AZ::EntityId entityId) const override;
AZ::EntityId GetLevelInstanceContainerEntityId() const override;
AZ::IO::Path GetOwningInstancePrefabPath(AZ::EntityId entityId) const override;
PrefabRequestResult HasUnsavedChanges(AZ::IO::Path prefabFilePath) const override;
PrefabOperationResult DeleteEntitiesInInstance(const EntityIdList& entityIds) override;
PrefabOperationResult DeleteEntitiesAndAllDescendantsInInstance(const EntityIdList& entityIds) override;
private:
PrefabOperationResult DeleteFromInstance(const EntityIdList& entityIds, bool deleteDescendants);
bool RetrieveAndSortPrefabEntitiesAndInstances(const EntityList& inputEntities, Instance& commonRootEntityOwningInstance,
EntityList& outEntities, AZStd::vector<AZStd::unique_ptr<Instance>>& outInstances) const;
InstanceOptionalReference GetOwnerInstanceByEntityId(AZ::EntityId entityId) const;
bool EntitiesBelongToSameInstance(const EntityIdList& entityIds) const;
static Instance* GetParentInstance(Instance* instance);
static Instance* GetAncestorOfInstanceThatIsChildOfRoot(const Instance* ancestor, Instance* descendant);
static void GenerateContainerEntityTransform(const EntityList& topLevelEntities, AZ::Vector3& translation, AZ::Quaternion& rotation);
static void EntityIdListToEntityList(const EntityIdList& inputEntityIds, EntityList& outEntities);
InstanceEntityMapperInterface* m_instanceEntityMapperInterface = nullptr;
InstanceToTemplateInterface* m_instanceToTemplateInterface = nullptr;
PrefabSystemComponentInterface* m_prefabSystemComponentInterface = nullptr;
// Caches entity states for undo/redo purposes
PrefabUndoCache m_prefabUndoCache;
uint64_t m_newEntityCounter = 1;
};
}
}