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51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "PackedFloat2.h"
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#include <AzCore/Math/Aabb.h>
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#include <AzCore/Math/PackedVector3.h>
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#include <Rendering/WhiteBoxRenderData.h>
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namespace WhiteBox
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{
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//! Class to hold the white box mesh data in Atom device memory format.
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class WhiteBoxMeshAtomData
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{
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public:
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explicit WhiteBoxMeshAtomData(const WhiteBoxFaces& faceData);
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~WhiteBoxMeshAtomData() = default;
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const uint32_t VertexCount() const;
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const AZStd::vector<uint32_t>& GetIndices() const;
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const AZStd::vector<AZ::PackedVector3f>& GetPositions() const;
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const AZStd::vector<AZ::PackedVector3f>& GetNormals() const;
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const AZStd::vector<AZ::Vector4>& GetTangents() const;
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const AZStd::vector<AZ::PackedVector3f>& GetBitangents() const;
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const AZStd::vector<PackedFloat2>& GetUVs() const;
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const AZStd::vector<AZ::Vector4>& GetColors() const;
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AZ::Aabb GetAabb() const;
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private:
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AZStd::vector<uint32_t> m_indices;
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AZStd::vector<AZ::PackedVector3f> m_positions;
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AZStd::vector<AZ::PackedVector3f> m_normals;
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AZStd::vector<AZ::Vector4> m_tangents;
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AZStd::vector<AZ::PackedVector3f> m_bitangents;
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AZStd::vector<PackedFloat2> m_uvs;
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AZStd::vector<AZ::Vector4> m_colors;
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AZ::Aabb m_aabb;
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};
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} // namespace WhiteBox
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