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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source
Chris Santora e429c8e06a Fixed issues after merging latest main, as well as some edge cases I didn't notice before.
The structure of InspectorWidget::m_groups changed, so I had to update my new code accordingly.
Updated the InspectorWidget::m_groups code a bit to be more readable.
Discovered the initial property group visiblity state wasn't being set correctly when a material was first opened, so groups weren't initially hidden when they should have been. This had to be fixed in different ways for MaterialEditor's inspector and MaterialComponent's inspector.

ATOM-14688 Disable Individual Layers
5 years ago
..
Animation Legacy Mesh component removal 5 years ago
CoreLights Merge branch 'main' into pruiksma/ATOM-15515 5 years ago
Decals Merge branch 'main' into non-uniform-scale-decal 5 years ago
DiffuseProbeGrid Revamped AzFramework::Scene (#332) 5 years ago
Grid LYN-2537 engine assets (#254) 5 years ago
ImageBasedLights LYN-2537 engine assets (#254) 5 years ago
Material Fixed issues after merging latest main, as well as some edge cases I didn't notice before. 5 years ago
Mesh Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
Platform Initial commit 5 years ago
PostProcess remove tabs2 5 years ago
ReflectionProbe Merging latest origin 5 years ago
ScreenSpace LYN-2537 engine assets (#254) 5 years ago
Scripting LYN-2537 engine assets (#254) 5 years ago
SkinnedMesh Revamped AzFramework::Scene (#332) 5 years ago
SkyBox LYN-2537 engine assets (#254) 5 years ago
SurfaceData Integrating github/staging through commit ab87ed9 5 years ago
Thumbnails Fixing missing asset crashing Editor 5 years ago
CommonFeaturesSystemComponent.cpp Initial commit 5 years ago
CommonFeaturesSystemComponent.h Initial commit 5 years ago
EditorCommonFeaturesSystemComponent.cpp Integrating up through commit 90f050496 5 years ago
EditorCommonFeaturesSystemComponent.h Integrating up through commit 90f050496 5 years ago
Module.cpp Legacy Mesh component removal 5 years ago