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The structure of InspectorWidget::m_groups changed, so I had to update my new code accordingly. Updated the InspectorWidget::m_groups code a bit to be more readable. Discovered the initial property group visiblity state wasn't being set correctly when a material was first opened, so groups weren't initially hidden when they should have been. This had to be fixed in different ways for MaterialEditor's inspector and MaterialComponent's inspector. ATOM-14688 Disable Individual Layers |
5 years ago | |
|---|---|---|
| .. | ||
| Animation | 5 years ago | |
| CoreLights | 5 years ago | |
| Decals | 5 years ago | |
| DiffuseProbeGrid | 5 years ago | |
| Grid | 5 years ago | |
| ImageBasedLights | 5 years ago | |
| Material | 5 years ago | |
| Mesh | 5 years ago | |
| Platform | 5 years ago | |
| PostProcess | 5 years ago | |
| ReflectionProbe | 5 years ago | |
| ScreenSpace | 5 years ago | |
| Scripting | 5 years ago | |
| SkinnedMesh | 5 years ago | |
| SkyBox | 5 years ago | |
| SurfaceData | 5 years ago | |
| Thumbnails | 5 years ago | |
| CommonFeaturesSystemComponent.cpp | 5 years ago | |
| CommonFeaturesSystemComponent.h | 5 years ago | |
| EditorCommonFeaturesSystemComponent.cpp | 5 years ago | |
| EditorCommonFeaturesSystemComponent.h | 5 years ago | |
| Module.cpp | 5 years ago | |