You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Editor/AssetImporter/UI/ProcessingAssetsDialog.cpp

80 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "ProcessingAssetsDialog.h"
// Qt
#include <QPushButton>
#include <QStyle>
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
#include <AssetImporter/UI/ui_ProcessingAssetsDialog.h>
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
ProcessingAssetsDialog::ProcessingAssetsDialog(int numberOfProcessedFiles, QWidget* parent)
: QDialog(parent)
, m_ui(new Ui::ProcessingAssetsDialog)
{
m_ui->setupUi(this);
UpdateTextsAndTitle(numberOfProcessedFiles);
InitializeButtons();
}
ProcessingAssetsDialog::~ProcessingAssetsDialog()
{
}
void ProcessingAssetsDialog::InitializeButtons()
{
QPushButton* viewStatusButton = m_ui->buttonBox->addButton(tr("View status"), QDialogButtonBox::AcceptRole);
QPushButton* closeButton = m_ui->buttonBox->addButton(tr("Close"), QDialogButtonBox::RejectRole);
viewStatusButton->setDefault(true);
viewStatusButton->setProperty("class", "AssetImporterLargerButton");
viewStatusButton->style()->unpolish(viewStatusButton);
viewStatusButton->style()->polish(viewStatusButton);
viewStatusButton->update();
closeButton->setProperty("class", "AssetImporterButton");
closeButton->style()->unpolish(closeButton);
closeButton->style()->polish(closeButton);
closeButton->update();
connect(viewStatusButton, &QPushButton::clicked, this, &ProcessingAssetsDialog::accept);
connect(closeButton, &QPushButton::clicked, this, &ProcessingAssetsDialog::reject);
}
void ProcessingAssetsDialog::accept()
{
Q_EMIT OpenLogDialog();
QDialog::accept();
}
void ProcessingAssetsDialog::reject()
{
Q_EMIT CloseProcessingAssetsDialog();
QDialog::reject();
}
void ProcessingAssetsDialog::UpdateTextsAndTitle(int numberOfProcessedFiles)
{
if (numberOfProcessedFiles > 1)
{
setWindowTitle("Processing assets");
m_ui->label->setText("The Asset Processor will process your assets and when they are finished they will appear in the Asset Browser. You can view the status of your assets in the Asset Processor.");
}
else
{
setWindowTitle("Processing asset");
m_ui->label->setText("The Asset Processor will process your asset and when it is finished it will appear in the Asset Browser. You can view the status of your asset in the Asset Processor.");
}
}
#include <AssetImporter/UI/moc_ProcessingAssetsDialog.cpp>