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o3de/Code/Editor/Animation/SkeletonMapper.cpp

368 lines
7.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "SkeletonMapper.h"
using namespace Skeleton;
/*
CMapper
*/
CMapper::CMapper()
{
}
CMapper::~CMapper()
{
}
//
void CMapper::CreateFromHierarchy()
{
m_nodes.clear();
uint32 nodeCount = m_hierarchy.GetNodeCount();
m_nodes.resize(nodeCount);
}
//
uint32 CMapper::CreateLocation(const char* name)
{
int32 index = FindLocation(name);
if (index < 1)
{
CMapperLocation* pLocation = new CMapperLocation();
pLocation->SetName(name);
m_locations.push_back(pLocation);
}
return uint32(m_locations.size() - 1);
}
void CMapper::ClearLocations()
{
uint32 count = uint32(m_nodes.size());
for (uint32 i = 0; i < count; ++i)
{
m_nodes[i].position = NULL;
m_nodes[i].orientation = NULL;
}
m_locations.clear();
}
int32 CMapper::FindLocation(const char* name) const
{
uint32 count = uint32(m_locations.size());
for (uint32 i = 0; i < count; ++i)
{
if (::_stricmp(m_locations[i]->GetName(), name))
{
continue;
}
return int32(i);
}
return -1;
}
void CMapper::SetLocation(CMapperLocation& location)
{
int32 index = FindLocation(location.GetName());
if (index < 0)
{
m_locations.push_back(&location);
return;
}
m_locations[index] = &location;
}
//
bool CMapper::CreateLocationsHierarchy(uint32 index, CHierarchy& hierarchy, int32 hierarchyParent)
{
if (NodeHasLocation(index))
{
const CHierarchy::SNode* pNode = m_hierarchy.GetNode(index);
uint32 nodeIndex = hierarchy.AddNode(pNode->name, pNode->pose, hierarchyParent);
hierarchyParent = uint32(nodeIndex);
}
std::vector<uint32> children;
GetChildrenIndices(index, children);
uint32 childCount = uint32(children.size());
for (uint32 i = 0; i < childCount; ++i)
{
CreateLocationsHierarchy(children[i], hierarchy, hierarchyParent);
}
return hierarchy.GetNodeCount() != 0;
}
bool CMapper::CreateLocationsHierarchy(CHierarchy& hierarchy)
{
hierarchy.ClearNodes();
if (!CreateLocationsHierarchy(0, hierarchy, -1))
{
return false;
}
hierarchy.ValidateReferences();
return true;
}
void CMapper::Map(QuatT* pResult)
{
uint32 outputCount = m_hierarchy.GetNodeCount();
std::vector<Quat> absolutes(outputCount);
for (uint32 i = 0; i < outputCount; ++i)
{
pResult[i].SetIdentity();
absolutes[i].SetIdentity();
CHierarchy::SNode* pNode = m_hierarchy.GetNode(i);
if (!pNode)
{
continue;
}
CHierarchy::SNode* pParent = pNode->parent < 0 ?
NULL : m_hierarchy.GetNode(pNode->parent);
if (pParent)
{
pResult[i].t =
(pNode->pose.t - pParent->pose.t) * pParent->pose.q;
}
if (m_nodes[i].position)
{
pResult[i].t = m_nodes[i].position->Compute().t;
}
if (m_nodes[i].orientation)
{
absolutes[i] = m_nodes[i].orientation->Compute().q;
}
else if (pParent)
{
Quat relative = pParent->pose.q.GetInverted() * pNode->pose.q;
absolutes[i] = absolutes[pNode->parent] * relative;
}
}
for (uint32 i = 0; i < outputCount; ++i)
{
CHierarchy::SNode* pNode = m_hierarchy.GetNode(i);
if (!pNode)
{
continue;
}
CHierarchy::SNode* pParent = pNode->parent < 0 ?
NULL : m_hierarchy.GetNode(pNode->parent);
if (!pParent)
{
pResult[i].q = absolutes[i];
continue;
}
pResult[i].q = absolutes[i];
if (!m_nodes[i].position)
{
pResult[i].t = pResult[pNode->parent].t +
pResult[i].t * absolutes[pNode->parent].GetInverted();
}
}
}
//
bool CMapper::NodeHasLocation(uint32 index)
{
if (CMapperOperator* pOperator = m_nodes[index].position)
{
if (pOperator->IsOfClass("Location"))
{
return true;
}
if (pOperator->HasLinksOfClass("Location"))
{
return true;
}
}
if (CMapperOperator* pOperator = m_nodes[index].orientation)
{
if (pOperator->IsOfClass("Location"))
{
return true;
}
if (pOperator->HasLinksOfClass("Location"))
{
return true;
}
}
return false;
}
void CMapper::GetChildrenIndices(uint32 parent, std::vector<uint32>& children)
{
uint32 nodeCount = m_hierarchy.GetNodeCount();
for (uint32 i = 0; i < nodeCount; ++i)
{
if (m_hierarchy.GetNode(i)->parent != parent)
{
continue;
}
children.push_back(i);
}
}
bool CMapper::ChildrenHaveLocation(uint32 index)
{
std::vector<uint32> children;
GetChildrenIndices(index, children);
uint32 childrenCount = uint32(children.size());
for (uint32 i = 0; i < childrenCount; ++i)
{
if (ChildrenHaveLocation(children[i]))
{
return true;
}
}
return false;
}
bool CMapper::NodeOrChildrenHaveLocation(uint32 index)
{
if (NodeHasLocation(index))
{
return true;
}
std::vector<uint32> children;
GetChildrenIndices(index, children);
uint32 childrenCount = uint32(children.size());
for (uint32 i = 0; i < childrenCount; ++i)
{
if (NodeOrChildrenHaveLocation(children[i]))
{
return true;
}
}
return false;
}
bool CMapper::SerializeTo(XmlNodeRef& node)
{
XmlNodeRef hierarchy = node->newChild("Hierarchy");
uint32 nodeCount = GetNodeCount();
std::vector<IXmlNode*> nodes(nodeCount);
for (uint32 i = 0; i < nodeCount; ++i)
{
if (!NodeOrChildrenHaveLocation(i))
{
continue;
}
CHierarchy::SNode* pNode = m_hierarchy.GetNode(i);
if (!pNode)
{
return false;
}
XmlNodeRef xmlParent = hierarchy;
int32 parent = pNode->parent;
if (parent > -1)
{
xmlParent = nodes[parent];
}
nodes[i] = xmlParent->newChild("Node");
nodes[i]->setAttr("name", pNode->name);
if (CMapperOperator* pOperator = m_nodes[i].position)
{
XmlNodeRef position = nodes[i]->newChild("Position");
XmlNodeRef child = position->newChild("Operator");
if (!pOperator->SerializeWithLinksTo(child))
{
return false;
}
}
if (CMapperOperator* pOperator = m_nodes[i].orientation)
{
XmlNodeRef orientation = nodes[i]->newChild("Orientation");
XmlNodeRef child = orientation->newChild("Operator");
if (!pOperator->SerializeWithLinksTo(child))
{
return false;
}
}
}
return true;
}
bool CMapper::SerializeFrom(XmlNodeRef& node, int32 parent)
{
int childCount = uint32(node->getChildCount());
for (int i = 0; i < childCount; ++i)
{
XmlNodeRef child = node->getChild(i);
if (::_stricmp(child->getTag(), "Node"))
{
continue;
}
uint32 index = m_hierarchy.AddNode(child->getAttr("name"), QuatT(IDENTITY), parent);
if (!SerializeFrom(child, int32(index)))
{
return false;
}
}
return true;
}
bool CMapper::SerializeFrom(XmlNodeRef& node)
{
XmlNodeRef hierarchy = node->findChild("Hierarchy");
if (!hierarchy)
{
return false;
}
m_hierarchy.ClearNodes();
if (!SerializeFrom(hierarchy, -1))
{
return false;
}
m_nodes.resize(m_hierarchy.GetNodeCount());
return true;
}