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o3de/Code/Tools/ProjectManager/Platform/Mac
lumberyard-employee-dm 99d0c39273
O3DE.exe Project-Centric "Open Editor" fix (#5852)
* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.

If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project

Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath

Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.

It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct the MacOS GetEditorExecutablePath to return the Editor path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
PAL_mac.cmake
PAL_mac_files.cmake
PAL_mac_tests_files.cmake
ProjectBuilderWorker_mac.cpp Fix additional left over references to QProcessEnvironment 4 years ago
ProjectManagerDefs_mac.cpp
ProjectManager_Test_Traits_Mac.h
ProjectManager_Test_Traits_Platform.h
ProjectManager_Traits_Mac.h
ProjectManager_Traits_Platform.h
ProjectUtils_mac.cpp O3DE.exe Project-Centric "Open Editor" fix (#5852) 4 years ago
Python_mac.cpp