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e2a2ecff44041e24491b3838d504fd1902ad04aa
o3de
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Gems
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Multiplayer
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AutoGen
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kberg-amzn
a6e7a81b79
More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds
...
Signed-off-by: kberg-amzn <
karlberg@amazon.com
>
2021-10-14 18:22:41 -07:00
..
LocalPredictionPlayerInputComponent.AutoComponent.xml
More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds
2021-10-14 18:22:41 -07:00
Multiplayer.AutoPackets.xml
Changes to get client migration partially functional
2021-10-06 18:57:45 -07:00
MultiplayerEditor.AutoPackets.xml
SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate
2021-06-24 01:12:19 +01:00
NetworkCharacterComponent.AutoComponent.xml
Moved NetworkCharacterComponent out of MPSample and into MP gem
2021-09-14 09:14:55 -07:00
NetworkConnectionComponent.AutoComponent.xml
Adding the NetworkConnectionComponent to hold user nonce and migration values for a backup host in case the current host crashes or abnormally disconnects
2021-09-27 12:14:41 -07:00
NetworkHierarchyChildComponent.AutoComponent.xml
Hierarchical components, phase 1, unittests
2021-09-13 16:51:50 -04:00
NetworkHierarchyRootComponent.AutoComponent.xml
Hierarchical components, phase 1, unittests
2021-09-13 16:51:50 -04:00
NetworkHitVolumesComponent.AutoComponent.xml
Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem
2021-09-13 15:00:42 -07:00
NetworkRigidBodyComponent.AutoComponent.xml
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
2021-09-30 22:53:51 -07:00
NetworkTransformComponent.AutoComponent.xml
Cleaning up NetworkTime and reworking how we approach network interpolation
2021-09-02 14:24:46 -07:00