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78 lines
3.5 KiB
C++
78 lines
3.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <GameState/GameState.h>
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#include <LocalUser/LocalUserNotificationBus.h>
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#include <AzFramework/Input/Events/InputChannelEventListener.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace GameStateSamples
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{
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////////////////////////////////////////////////////////////////////////////////////////////////
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//! Game state that is active while the primary user is signed out.
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class GameStatePrimaryUserSignedOut : public GameState::IGameState
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, public AzFramework::InputChannelEventListener
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, public LocalUser::LocalUserNotificationBus::Handler
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{
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public:
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////////////////////////////////////////////////////////////////////////////////////////////
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// Allocator
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AZ_CLASS_ALLOCATOR(GameStatePrimaryUserSignedOut, AZ::SystemAllocator, 0);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Type Info
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AZ_RTTI(GameStatePrimaryUserSignedOut, "{5750DA57-349F-4401-B133-977C68ED70A3}", IGameState);
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Default constructor
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GameStatePrimaryUserSignedOut() = default;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Default destructor
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~GameStatePrimaryUserSignedOut() override = default;
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protected:
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////////////////////////////////////////////////////////////////////////////////////////////
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//! \ref GameState::GameState::OnEnter
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void OnEnter() override;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! \ref GameState::GameState::OnExit
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void OnExit() override;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! \ref AzFramework::InputChannelEventListener::GetPriority
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AZ::s32 GetPriority() const override;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! \ref AzFramework::InputChannelEventListener::OnInputChannelEventFiltered
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bool OnInputChannelEventFiltered(const AzFramework::InputChannel & inputChannel) override;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! \ref LocalUser::LocalUserNotifications::OnLocalUserSignedIn
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void OnLocalUserSignedIn(AzFramework::LocalUserId localUserId) override;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Convenience functions to show/hide the primary user signed out popup.
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///@{
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virtual void ShowPrimaryUserSignedOutPopup();
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virtual void HidePrimaryUserSignedOutPopup();
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///@}
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private:
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////////////////////////////////////////////////////////////////////////////////////////////
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// Variables
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AZ::u32 m_primaryUserSignedOutPopupId = 0; //!< Id of the popup being displayed
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};
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} // namespace GameStateSamples
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// Include the implementation inline so the class can be instantiated outside of the gem.
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#include <GameStateSamples/GameStatePrimaryUserSignedOut.inl>
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