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o3de/Gems/GameStateSamples/Code/Include/GameStateSamples/GameStateLevelLoading.h

55 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <GameState/GameState.h>
#include <ISystem.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace GameStateSamples
{
////////////////////////////////////////////////////////////////////////////////////////////////
//! Game state that is active while a level is loading.
class GameStateLevelLoading : public GameState::IGameState
, public ISystemEventListener
{
public:
////////////////////////////////////////////////////////////////////////////////////////////
// Allocator
AZ_CLASS_ALLOCATOR(GameStateLevelLoading, AZ::SystemAllocator, 0);
////////////////////////////////////////////////////////////////////////////////////////////
// Type Info
AZ_RTTI(GameStateLevelLoading, "{3ABD903B-4E9D-4BFB-A080-4795253F420C}", IGameState);
////////////////////////////////////////////////////////////////////////////////////////////
//! Default constructor
GameStateLevelLoading() = default;
////////////////////////////////////////////////////////////////////////////////////////////
//! Default destructor
~GameStateLevelLoading() override = default;
protected:
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref GameState::GameState::OnEnter
void OnEnter() override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref GameState::GameState::OnExit
void OnExit() override;
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref ISystemEventListener::OnSystemEvent
void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override;
};
} // namespace GameStateSamples
// Include the implementation inline so the class can be instantiated outside of the gem.
#include <GameStateSamples/GameStateLevelLoading.inl>