Files
o3de/Gems/Atom/Tools/MaterialEditor/Code/CMakeLists.txt
T
lumberyard-employee-dm 0ad2fe2294 Set enable gem variants feature (#3631)
* Implemented the RFC to allow projects to need to specify the Gems

Projects no longer need to specify CMake Targets to associate a Gem
variant with.

In order to associate a CMake Target with a gem variant a new
`ly_set_gem_variant_to_load` function has been added that maps CMake
Targets -> Gem Variants.

This allows CMake Targets to self describe which gem variants they
desire to build and load

This implementation is backwards compatible:
The `ly_enable_gems` function still accepts the TARGETS and VARIANTS
arguments which it will forward to the new `ly_set_gem_variant_to_load`
function to allow the input Targets to be associated with input Gem
Variants

This changes fixes the issue with gems that are required by an
Application regardless of the Project in use, not replicating it's
"requiredness" to the SDK layout

Fixes #3430

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added an LY_PROJECT_NAME property to the Launcher targets

The `ly_enable_gems_delayed` now command queries the LY_PROJECT_NAME property
associated with each target to determine if the gems being enabled are
match the project the target is associated with.
In this case the target only adds dependencies if the gems is being enabled
without a specific project or if the gems is being enabled for the
matching project.

If the LY_PROJECT_NAME property is not set for target, it indicates the
gems for each project can be added as dependencies to the target.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* The INSTALL step now forwards the LY_PROJECT_NAME property for a target

The Install_common.cmake has been updated to support configuring
TARGET_PROPERTIES into the generated CMakeLists.txt for install targets.

Furthermore the indentation of the generated CMakeLists.txt has been
normalized to help with readability

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the Atom_Bootstrap CMakeLists.txt to enable the Atom_Bootstrap Gem


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a deprecation message to ly_enable_gems when supplying TARGETS and
VARIANTS

Added a define_property call for the LY_PROJECT_NAME target property
Removed the .Builders alias for the PrefabBuilder and renamed the
GEM_MODULE target o PrefabBuilder.Builders.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed superflous space from AutomatedTesting Gem CMakeLists.txt

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-01 11:01:50 -05:00

161 lines
4.6 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
if(NOT PAL_TRAIT_BUILD_HOST_TOOLS)
return()
endif()
ly_get_list_relative_pal_filename(pal_source_dir ${CMAKE_CURRENT_LIST_DIR}/Source/Platform/${PAL_PLATFORM_NAME})
include(${pal_source_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # PAL_TRAIT_ATOM_MATERIAL_EDITOR_APPLICATION_SUPPORTED
if(NOT PAL_TRAIT_ATOM_MATERIAL_EDITOR_APPLICATION_SUPPORTED)
return()
endif()
ly_add_target(
NAME MaterialEditor.Document STATIC
NAMESPACE Gem
AUTOMOC
FILES_CMAKE
materialeditordocument_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
.
Source
PUBLIC
Include
BUILD_DEPENDENCIES
PUBLIC
Gem::AtomToolsFramework.Static
Gem::AtomToolsFramework.Editor
Gem::Atom_RPI.Edit
Gem::Atom_RPI.Public
Gem::Atom_RHI.Reflect
)
ly_add_target(
NAME MaterialEditor.Window STATIC
NAMESPACE Gem
AUTOMOC
AUTOUIC
AUTORCC
FILES_CMAKE
materialeditorwindow_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
.
Source
PUBLIC
Include
BUILD_DEPENDENCIES
PUBLIC
Gem::AtomToolsFramework.Static
Gem::AtomToolsFramework.Editor
Gem::Atom_RPI.Public
Gem::Atom_Feature_Common.Public
Gem::ImageProcessingAtom.Headers
)
ly_add_target(
NAME MaterialEditor.Viewport STATIC
NAMESPACE Gem
AUTOMOC
AUTOUIC
FILES_CMAKE
materialeditorviewport_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
.
Source
Public
Include
BUILD_DEPENDENCIES
PUBLIC
Gem::AtomToolsFramework.Static
Gem::AtomToolsFramework.Editor
Gem::Atom_RHI.Public
Gem::Atom_RPI.Public
Gem::Atom_Feature_Common.Static
Gem::Atom_Component_DebugCamera.Static
Gem::AtomLyIntegration_CommonFeatures.Static
)
ly_add_target(
NAME MaterialEditor EXECUTABLE
NAMESPACE Gem
AUTOMOC
FILES_CMAKE
materialeditor_files.cmake
Source/Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
.
Source
Source/Platform/${PAL_PLATFORM_NAME}
PUBLIC
Include
BUILD_DEPENDENCIES
PRIVATE
Gem::AtomToolsFramework.Static
Gem::AtomToolsFramework.Editor
Gem::MaterialEditor.Window
Gem::MaterialEditor.Viewport
Gem::MaterialEditor.Document
)
# Add a 'builders' alias to allow the MaterialEditor root gem path to be added to the generated
# cmake_dependencies.<project>.assetprocessor.setreg to allow the asset scan folder for it to be added
ly_create_alias(NAME MaterialEditor.Builders NAMESPACE Gem)
# Add build dependency to Editor for the MaterialEditor application since
# Editor opens up the MaterialEditor
ly_add_dependencies(Editor Gem::MaterialEditor)
ly_add_target_files(
TARGETS
MaterialEditor
FILES
${CMAKE_CURRENT_LIST_DIR}/../MaterialEditor.xml
OUTPUT_SUBDIRECTORY
Gems/Atom/Tools/MaterialEditor
)
ly_add_target_dependencies(
TARGETS
MaterialEditor
DEPENDENCIES_FILES
tool_dependencies.cmake
Source/Platform/${PAL_PLATFORM_NAME}/tool_dependencies_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
# The Material Editor needs the LyShine "Tools" gem variant for the custom LyShine pass
DEPENDENT_TARGETS
Gem::LyShine.Tools
)
# Inject the project path into the MaterialEditor VS debugger command arguments if the build system being invoked
# in a project centric view
if(NOT PROJECT_NAME STREQUAL "O3DE")
set_property(TARGET MaterialEditor APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${CMAKE_SOURCE_DIR}\"")
endif()
# Adds the MaterialEditor target as a C preprocessor define so that it can be used as a Settings Registry
# specialization in order to look up the generated .setreg which contains the dependencies
# specified for the target.
if(TARGET MaterialEditor)
set_source_files_properties(
Source/MaterialEditorApplication.cpp
PROPERTIES
COMPILE_DEFINITIONS
LY_CMAKE_TARGET="MaterialEditor"
)
else()
message(FATAL_ERROR "Cannot set LY_CMAKE_TARGET define to MaterialEditor as the target doesn't exist anymore."
" Perhaps it has been renamed")
endif()