1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
151 lines
5.3 KiB
C++
151 lines
5.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Description : CSelection group definition.
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#ifndef CRYINCLUDE_EDITOR_OBJECTS_SELECTIONGROUP_H
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#define CRYINCLUDE_EDITOR_OBJECTS_SELECTIONGROUP_H
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#pragma once
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class CBaseObject;
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#include "ObjectEvent.h"
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#include "Objects/BaseObject.h"
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#include <Editor/EditorDefs.h>
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/*!
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* CSelectionGroup is a named selection group of objects.
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*/
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class SANDBOX_API CSelectionGroup
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{
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public:
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CSelectionGroup();
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//! Set name of selection.
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void SetName(const QString& name) { m_name = name; };
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//! Get name of selection.
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const QString& GetName() const { return m_name; };
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//! Adds object into selection list.
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void AddObject(CBaseObject* obj);
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//! Remove object from selection list.
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void RemoveObject(CBaseObject* obj);
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//! Remove all objects from selection.
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void RemoveAll();
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//! Remove all objects from selection except for the LegacyObjects list
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//! This is used in a performance improvement for deselecting legacy objects
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void RemoveAllExceptLegacySet();
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//! Check if object contained in selection list.
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bool IsContainObject(CBaseObject* obj);
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//! Return true if selection doesnt contain any object.
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bool IsEmpty() const;
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//! Check if all selected objects are of same type
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bool SameObjectType();
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//! Number of selected object.
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int GetCount() const;
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//! Get object at given index.
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CBaseObject* GetObject(int index) const;
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//! Get object from a GUID
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CBaseObject* GetObjectByGuid(REFGUID guid) const;
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//! Get set of legacy objects
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std::set<CBaseObjectPtr>& GetLegacyObjects();
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//! Get mass center of selected objects.
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Vec3 GetCenter() const;
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//! Get Bounding box of selection.
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AABB GetBounds() const;
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void Copy(const CSelectionGroup& from);
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//! Remove from selection group all objects which have parent also in selection group.
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//! And save resulting objects to saveTo selection.
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void FilterParents();
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//! Get number of child filtered objects.
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int GetFilteredCount() const { return m_filtered.size(); }
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CBaseObject* GetFilteredObject(int i) const { return m_filtered[i]; }
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//////////////////////////////////////////////////////////////////////////
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// Operations on selection group.
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//////////////////////////////////////////////////////////////////////////
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enum EMoveSelectionFlag
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{
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eMS_None = 0x00,
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eMS_FollowTerrain = 0x01,
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eMS_FollowGeometryPosNorm = 0x02
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};
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//! Move objects in selection by offset.
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void Move(const Vec3& offset, EMoveSelectionFlag moveFlag, int referenceCoordSys, const QPoint& point = QPoint(-1, -1));
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//! Move objects in selection to specific position.
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void MoveTo(const Vec3& pos, EMoveSelectionFlag moveFlag, int referenceCoordSys, const QPoint& point = QPoint(-1, -1));
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//! Rotate objects in selection by given quaternion.
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void Rotate(const Quat& qRot, int referenceCoordSys);
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//! Rotate objects in selection by given angle.
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void Rotate(const Ang3& angles, int referenceCoordSys);
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//! Rotate objects in selection by given rotation matrix.
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void Rotate(const Matrix34& matRot, int referenceCoordSys);
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//! Transforms objects
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void Transform(const Vec3& offset, EMoveSelectionFlag moveFlag, const Ang3& angles, const Vec3& scale, int referenceCoordSys);
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//! Resets rotation and scale to identity and (1.0f, 1.0f, 1.0f)
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void ResetTransformation();
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//! Scale objects in selection by given scale.
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void StartScaling();
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void Scale(const Vec3& scale, int referenceCoordSys);
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void SetScale(const Vec3& scale, int referenceCoordSys);
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//! Align objects in selection to surface normal
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void Align();
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//! Very special method to move contents of a voxel.
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void MoveContent(const Vec3& offset);
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//////////////////////////////////////////////////////////////////////////
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//! Clone objects in this group and add cloned objects to new selection group.
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//! Only topmost parent objects will be added to this selection group.
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void Clone(CSelectionGroup& newGroup);
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// Send event to all objects in selection group.
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void SendEvent(ObjectEvent event);
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ULONG STDMETHODCALLTYPE AddRef();
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ULONG STDMETHODCALLTYPE Release();
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void IndicateSnappingVertex(DisplayContext& dc) const;
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void FinishChanges();
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private:
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QString m_name;
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typedef std::vector<TSmartPtr<CBaseObject> > Objects;
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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Objects m_objects;
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// Objects set, for fast searches.
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std::set<CBaseObject*> m_objectsSet;
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// Legacy objects aren't deselected through Ebuses, so keeping a
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// separate set for them helps improve performance of deselection
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std::set<CBaseObjectPtr> m_legacyObjectsSet;
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//! Selection list with child objecs filtered out.
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std::vector<CBaseObject*> m_filtered;
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bool m_bVertexSnapped;
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Vec3 m_snapVertex;
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const static int SnappingVertexNumThreshold = 700;
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EMoveSelectionFlag m_LastestMoveSelectionFlag;
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Quat m_LastestMovedObjectRot;
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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protected:
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ULONG m_ref;
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};
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#endif // CRYINCLUDE_EDITOR_OBJECTS_SELECTIONGROUP_H
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