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o3de/Gems/LyShine/Code/Editor/Animation/UiAVSequenceProps.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
class CUiAnimViewSequence;
#if !defined(Q_MOC_RUN)
#include <QDialog>
#include <QScopedPointer>
#endif
namespace Ui {
class CUiAVSequenceProps;
}
class CUiAVSequenceProps
: public QDialog
{
Q_OBJECT
public:
CUiAVSequenceProps(CUiAnimViewSequence* pSequence, float fps, QWidget* pParent = NULL); // standard constructor
~CUiAVSequenceProps();
private:
CUiAnimViewSequence* m_pSequence;
virtual BOOL OnInitDialog();
virtual void OnOK();
void MoveScaleKeys();
float m_FPS;
int m_outOfRange;
int m_timeUnit;
QScopedPointer<Ui::CUiAVSequenceProps> ui;
public slots:
void OnBnClickedTuFrames(bool);
void OnBnClickedTuSeconds(bool);
};