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o3de/Gems/Gestures/Code/Tests/GestureRecognizerPinchTests.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "Gestures_precompiled.h"
#include <AzTest/AzTest.h>
#include <Mocks/StubTimer.h>
#include <Gestures/GestureRecognizerPinch.h>
#include "BaseGestureTest.h"
namespace
{
Gestures::RecognizerPinch::Config defaultConfig;
}
class PinchTests
: public BaseGestureTest
{
public:
void SetUp() override
{
BaseGestureTest::SetUp();
}
void TearDown() override
{
BaseGestureTest::TearDown();
}
};
class MockPinchRecognizer
: public Gestures::RecognizerPinch
{
public:
MockPinchRecognizer()
: m_initCount(0)
, m_updateCount(0)
, m_endCount(0)
{
}
int m_initCount;
int m_updateCount;
int m_endCount;
void OnContinuousGestureInitiated() override { ++m_initCount; }
void OnContinuousGestureUpdated() override { ++m_updateCount; }
void OnContinuousGestureEnded() override { ++m_endCount; }
};
TEST_F(PinchTests, Sanity_Pass)
{
// Tests that Setup/TearDown work as expected
}
TEST_F(PinchTests, NoInput_DefaultConfig_NotRecognized)
{
MockPinchRecognizer mockRecognizer;
mockRecognizer.SetConfig(defaultConfig);
ASSERT_EQ(0, mockRecognizer.m_initCount);
}
TEST_F(PinchTests, Touch_OneFinger_InitNotCalled)
{
MockPinchRecognizer mockRecognizer;
mockRecognizer.SetConfig(defaultConfig);
Press(mockRecognizer, 0, AZ::Vector2(ZERO), 0.0f);
ASSERT_EQ(0, mockRecognizer.m_initCount);
}
TEST_F(PinchTests, Touch_TwoFingersSlightlyApartNoMovement_InitNotCalled)
{
MockPinchRecognizer mockRecognizer;
mockRecognizer.SetConfig(defaultConfig);
Press(mockRecognizer, 0, AZ::Vector2(ZERO), 0.0f);
Press(mockRecognizer, 1, AZ::Vector2(0.5f), 0.0f);
// both are down, but they haven't moved the "min pixels moved" distance
// so the gesture has not been initialized
ASSERT_EQ(0, mockRecognizer.m_initCount);
}
TEST_F(PinchTests, PinchOutward_GreaterThanMinDistance_InitCalled)
{
MockPinchRecognizer mockRecognizer;
Gestures::RecognizerPinch::Config config;
config.minPixelsMoved = 10.0f;
mockRecognizer.SetConfig(config);
Press(mockRecognizer, 0, AZ::Vector2(ZERO), 0.0f);
Press(mockRecognizer, 1, AZ::Vector2(ZERO), 0.0f);
Move(mockRecognizer, 0, AZ::Vector2(-5.01f, 0.0f), 1.0f);
Move(mockRecognizer, 1, AZ::Vector2(5.01f, 0.0f), 1.0f);
ASSERT_EQ(1, mockRecognizer.m_initCount);
}
TEST_F(PinchTests, PinchInward_GreaterThanMinDistance_InitCalled)
{
MockPinchRecognizer mockRecognizer;
Gestures::RecognizerPinch::Config config;
config.minPixelsMoved = 10.0f;
mockRecognizer.SetConfig(config);
Press(mockRecognizer, 0, AZ::Vector2(-15.01f, 0.0f), 0.0f);
Press(mockRecognizer, 1, AZ::Vector2(15.01f, 0.0f), 0.0f);
Move(mockRecognizer, 0, AZ::Vector2(-10.00f, 0.0f), 1.0f);
Move(mockRecognizer, 1, AZ::Vector2(10.00f, 0.0f), 1.0f);
ASSERT_EQ(1, mockRecognizer.m_initCount);
}
TEST_F(PinchTests, ReleaseBothTouches_AfterInitialized_EndedCalled)
{
MockPinchRecognizer mockRecognizer;
Gestures::RecognizerPinch::Config config;
config.minPixelsMoved = 10.0f;
mockRecognizer.SetConfig(config);
const AZ::Vector2 end(5.01f, 0.0f);
Press(mockRecognizer, 0, AZ::Vector2(ZERO), 0.0f);
Press(mockRecognizer, 1, AZ::Vector2(ZERO), 0.0f);
Move(mockRecognizer, 0, -end, 1.0f);
Move(mockRecognizer, 1, end, 1.0f);
Release(mockRecognizer, 0, -end, 2.0f);
Release(mockRecognizer, 1, end, 2.0f);
ASSERT_EQ(1, mockRecognizer.m_initCount);
ASSERT_EQ(1, mockRecognizer.m_endCount);
}
TEST_F(PinchTests, ReleaseOneTouch_AfterInitialized_EndedCalled)
{
MockPinchRecognizer mockRecognizer;
Gestures::RecognizerPinch::Config config;
config.minPixelsMoved = 10.0f;
mockRecognizer.SetConfig(config);
const AZ::Vector2 end(5.01f, 0.0f);
Press(mockRecognizer, 0, AZ::Vector2(ZERO), 0.0f);
Press(mockRecognizer, 1, AZ::Vector2(ZERO), 0.0f);
Move(mockRecognizer, 0, -end, 1.0f);
Move(mockRecognizer, 1, end, 1.0f);
Release(mockRecognizer, 0, -end, 2.0f);
//Release(mockRecognizer, 1, end, 2.0f);
ASSERT_EQ(1, mockRecognizer.m_initCount);
ASSERT_EQ(1, mockRecognizer.m_endCount);
}
TEST_F(PinchTests, ReleaseTouches_PinchNeverStarted_NoInitNoEnd)
{
MockPinchRecognizer mockRecognizer;
Gestures::RecognizerPinch::Config config;
config.minPixelsMoved = 10.0f;
mockRecognizer.SetConfig(config);
const AZ::Vector2 start(10.0f, 0.0f);
const AZ::Vector2 end(9.0f, 0.0f); // not enough to initiate a pinch
Press(mockRecognizer, 0, -start, 0.0f);
Press(mockRecognizer, 1, start, 0.0f);
Move(mockRecognizer, 0, -end, 1.0f);
Move(mockRecognizer, 1, end, 1.0f);
Release(mockRecognizer, 0, -end, 2.0f);
Release(mockRecognizer, 1, end, 2.0f);
ASSERT_EQ(0, mockRecognizer.m_initCount);
ASSERT_EQ(0, mockRecognizer.m_endCount);
}