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o3de/Gems/EMotionFX/Code/Tests/MCore/DualQuaternionTests.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzTest/AzTest.h>
#include <MCore/Source/DualQuaternion.h>
namespace MCore
{
TEST(DualQuaternionTests, ToTransform)
{
const AZ::Vector3 translation(0.15f, -1.8f, 0.23f);
const AZ::Quaternion rotation(0.72f, -0.48f, -0.24f, 0.44f);
const DualQuaternion dualQuaternion = DualQuaternion::ConvertFromRotationTranslation(rotation, translation);
const AZ::Transform transform = dualQuaternion.ToTransform();
EXPECT_TRUE(transform.GetBasisX().IsClose(AZ::Vector3(0.424f, -0.9024f, 0.0768f)));
EXPECT_TRUE(transform.GetBasisY().IsClose(AZ::Vector3(-0.48f, -0.152f, 0.864f)));
EXPECT_TRUE(transform.GetBasisZ().IsClose(AZ::Vector3(-0.768f, -0.4032f, -0.4976f)));
EXPECT_TRUE(transform.GetTranslation().IsClose(translation));
}
} // namespace MCore