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Set the reflection name for ShaderCollection::Item to "ShaderCollectionItem" so it doesn't show up as just "Item" in Script Canvas. Note that this change was made in main only, not in the 1.0 branch, to de-risk the beta branch. Testing: Ran the repro steps for the bug, and ran the ShaderManagementConsole's GenerateShaderVariantListForMaterials.py script successfully. |
5 years ago | |
|---|---|---|
| .. | ||
| LuaMaterialFunctor.cpp | 5 years ago | |
| MaterialAsset.cpp | 5 years ago | |
| MaterialAssetCreator.cpp | 5 years ago | |
| MaterialAssetCreatorCommon.cpp | 5 years ago | |
| MaterialFunctor.cpp | 5 years ago | |
| MaterialPropertiesLayout.cpp | 5 years ago | |
| MaterialPropertyDescriptor.cpp | 5 years ago | |
| MaterialPropertyValue.cpp | 5 years ago | |
| MaterialTypeAsset.cpp | 5 years ago | |
| MaterialTypeAssetCreator.cpp | 5 years ago | |
| ShaderCollection.cpp | 5 years ago | |