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o3de/Code/Tools/AssetProcessor
Mike Balfour 6c17c7bfb3
Add new API to convert absolute source paths to relative paths. (#930)
There are already APIs for getting a relative product path from an absolute source path, or getting a relative source path for an *existing* source file, but there were no APIs for getting a relative source path for a *new* source file.  Prefabs will need this ability to be able to correctly generate a relative source path inside the prefab file before the file has been saved.
The logic for relative source paths is a little bit tricky because the paths are relative to the watch folders, and the watch folders can be nested, with different priorities to explain which should take precedence.  The input paths can also include specifiers like "." and "..", which need to be reconciled before creating the final correct relative path.  The included unit tests test all of the tricky edge cases that I was able to identify.
5 years ago
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AssetBuilder Add newlines to the end of all files 5 years ago
AssetBuilderSDK Add newlines to the end of all files 5 years ago
Platform Remove CryFont and initialization functions related to the legacy renderer. (#485) 5 years ago
native Add new API to convert absolute source paths to relative paths. (#930) 5 years ago
testdata LYN-2537 engine assets (#254) 5 years ago
CMakeLists.txt Red code legacy renderer (#383) 5 years ago
assetprocessor_batch_files.cmake Integrating github/staging through commit 5f214be 5 years ago
assetprocessor_gui_files.cmake Fixed asset source tree layout in AssetProcessor 5 years ago
assetprocessor_static_batch_files.cmake Initial commit 5 years ago
assetprocessor_static_files.cmake Initial commit 5 years ago
assetprocessor_test_files.cmake LYN-2537 engine assets (#254) 5 years ago
deployment.pri Initial commit 5 years ago