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58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Asset/AssetTypeInfoBus.h>
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#include <AzCore/Memory/SystemAllocator.h>
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namespace AzFramework
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{
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class SpawnableAssetHandler final
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: public AZ::Data::AssetHandler
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, public AZ::AssetTypeInfoBus::MultiHandler
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{
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public:
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AZ_CLASS_ALLOCATOR(SpawnableAssetHandler, AZ::SystemAllocator, 0);
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AZ_RTTI(AZ::SpawnableAssetHandler, "{BF6E2D17-87C9-4BB1-A205-3656CF6D551D}", AZ::Data::AssetHandler);
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SpawnableAssetHandler();
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~SpawnableAssetHandler() override;
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//
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// AssetHandler
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//
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AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override;
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void DestroyAsset(AZ::Data::AssetPtr ptr) override;
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void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override;
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//
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// AssetTypeInfoBus
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//
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AZ::Data::AssetType GetAssetType() const override;
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const char* GetAssetTypeDisplayName() const override;
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const char* GetGroup() const override;
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const char* GetBrowserIcon() const override;
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void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
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protected:
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LoadResult LoadAssetData(
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const AZ::Data::Asset<AZ::Data::AssetData>& asset,
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AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
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const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
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};
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} // namespace AzFramework
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